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[BugFix] Select allied country units that have been cloaked #1389
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Looks good. I've run it and it looks like it also fixes a campaign bug with multiple player houses and uncontrollable stealth units.
Remember to add an entry in docs/Whats-New.md
, CREDITS.md
and docs/Fixed-or-Improved-Logics.md
(bugfixes section). Once that's done, this PR can be merged.
Partially already implemented, partially in another PR CnCNet/yrpp-spawner#20 |
So uhh what are we doing with this one? |
Phobos allow the player to observe friendly units that have been cloaked, but they cannot be selected unless a unit with Sensors=yes is present nearby.
So I made a short fix to select units with Sensors=yes even if they don't exist nearby.