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Autodesk: Skip use of geometry shader for patch tessellation when possible #349

Autodesk: Skip use of geometry shader for patch tessellation when possible

Autodesk: Skip use of geometry shader for patch tessellation when possible #349

Triggered via issue November 25, 2024 17:48
Status Success
Total duration 1h 1m 37s
Artifacts 3

buildusd.yml

on: issue_comment
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2 warnings
Windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "usd-win64". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
usd-linux Expired
53 MB
usd-macOS Expired
48.2 MB
usd-win64 Expired
127 MB