Skip to content

Autodesk: Skip use of geometry shader for patch tessellation when possible #352

Autodesk: Skip use of geometry shader for patch tessellation when possible

Autodesk: Skip use of geometry shader for patch tessellation when possible #352

Triggered via issue November 25, 2024 17:49
Status Success
Total duration 12s
Artifacts

buildusd.yml

on: issue_comment
Fit to window
Zoom out
Zoom in