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Chain block #2387
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Chain block #2387
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I really like this! maybe the rope in the other commit can be thinner or more detailed |
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how many quads does the chain model use? |
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Ah i see it now |
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one day we will also be able to optimize away some of the extra faces in LOD0.5 One question though: Have you thought about how chains would combine? e.g. crossing multiple chains together? |
Yeah, I'd like it if you could connect chains (and ropes) together. The model would still work with chains crossing together.
Yes, the lanterns are tricky. One solution would be to add an extra state where the lantern is directly attached to the ceiling (without the small hook.) Hanging signs would benefit from this as well
Maybe. I feel it would be reasonable for ropes to work like that, since they're more freeform, but chains need to have the individual chain links line up (and not get abruptly cut off) I think i would prefer something like terraria, where you can connect up the ropes/chains as blocks. And then add special cases for things like lanterns. |
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Perhaps we should consider the idea of a block entity implementation? I feel like these ideas could benefit from that. |
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Alright, I think we'll keep them as full blocks for now then, but I would like to rethink this once we have ziplines implemented.
That should not be an issue, we can just make the chain longer until it has the right number of links. |





Inspired by #2383 (but separate because it's going to be blocked for awhile)
Edit: Added subtle reflectivity to all the "cast iron" blocks, and tweak the lantern item textures
Adds a chain block, crafted with 1 iron ingot -> 2 chain.
And yes, it's 3D! Egads!!!!!


It would probably be the most detailed model in the game. If you're worried about it looking too detailed, here's it in a pile of other unique models to show that it's not that bad.

I optimized the model nicely, it only has 22 faces. Essentially it's two big cubes to make the outer shell, with flat planes intersecting
to create the insides and tops of the chain links. For comparison, if I just used cubes for each chain link it would be 60+ faces or something