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@Wunka Wunka commented Dec 30, 2025

Changes to the PR #2374 from @Vinywar123 :

  • renamed setSpawn command to spawn.
  • only the server knows the spawn and gives it the player with the kill sync.
  • when the spawn command is run with no parameters the command will return the spawnpoint.
  • renamed the playerSpawnPoint variable to spawnPoint.

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thanks for picking this up

@Argmaster Argmaster moved this to Low Priority in PRs to review Jan 11, 2026
@IntegratedQuantum IntegratedQuantum moved this from Low Priority to In review in PRs to review Jan 11, 2026
return;
}
}
if(x == null or y == null) {
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Should only trigger when x is null, and needs a separate case for x != null and y == null

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should be done, but cannot test because of #2485

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try it in a new world

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@Wunka Wunka Jan 12, 2026

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with different world it worked. But I don't like the wording of the message (I changed it since my comment) maybe just send the usage?

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Yeah, sending the usage would be good.

Also note that with #1425 we would also get more consistent error messages.

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now its sending the usage

@IntegratedQuantum IntegratedQuantum merged commit 1eea7cd into PixelGuys:master Jan 12, 2026
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3 participants