Create a separate ClientInventory type and move some of the functionality from the sync system into it
#2500
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This moves handling of the creative inventory entirely to the client side, there is no need to have server side resources and logic for it.
In the future we should also apply the same logic to the inventory crafting inventories (which currently suffer from delay on load because they rely on the server to fill the items), but that will require a separate sync command. @Wunka since you already worked on the crafting part in #2483 maybe you would like to work on that?