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Update CompressResponseBody method to fix issue #12
In some cases, Unity will set Accept-Encoding to "deflate, gzip" automatically. In this scenario, ExecuteFunction will return compressed response body. However, it doesn't set corresponding Content-Encoding header, so Unity won't decompress the response body, which caused the response body to be an unreadable sting that can't be deserialized. And eventually, Unity SDK throws an "Invalid JSON string" error.
This PR is trying to fix this issue.