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# Psion SIBO C SDK Compiled and Generated Files | ||
**/*.APP | ||
**/*.app | ||
**/*.IMG | ||
**/*.img | ||
**/*.EXE | ||
**/*.exe | ||
**/*.RSC | ||
**/*.rsc | ||
**/*.RZC | ||
**/*.rzc | ||
#**/*.RSG | ||
#**/*.rsg | ||
**/*.SHD | ||
**/*.shd | ||
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# Psion Debug/Symbol Files | ||
**/*.DBD | ||
**/*.dbd | ||
**/*.SYM | ||
**/*.sym | ||
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# Standard C Compilation Objects and Files | ||
**/*.MAP | ||
**/*.map | ||
**/*.OBJ | ||
**/*.obj | ||
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# Installation Path | ||
INSTALL/** | ||
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# SSD Images | ||
**/*.fat12 | ||
**/*.rom | ||
**/*.ssd | ||
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# Pyramid Specifics | ||
**/*.ZIP | ||
**/*.zip |
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# Pyramid | ||
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Pyramid, a Patience Card Game for the Psion Series 3 | ||
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©1993 J Cade Roux | ||
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Released under the GNU General Public License v2. | ||
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## Installation | ||
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To install Pyramid, copy `PYRAMID.APP` it to any directory (like `\APP\`) and | ||
install it <Psion-I> from the system screen. Alternatively, rename it | ||
`PYRAMID.IMG`, and copy it to the `\IMG\` directory, or any other directory | ||
(such as a games alias) referenced by an alias of RunImg. | ||
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## Rules | ||
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This is the Pyramid patience card game. The tableau is in the form of | ||
a pyramid with seven rows. The object of the game is to remove as many | ||
cards from the pyramid as possible. | ||
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Only those cards which are not overlapped by other cards can be removed. | ||
A pair of cards which total 13 in value, or a singleton King may be removed. | ||
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The face down pile is the hand which is turned up one card at a time onto | ||
the talon pile, of which the top card may also be used to make a match. | ||
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The talon pile is not recycled. The Kings and pairs are discarded. | ||
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## Playing | ||
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The keys used to control Pyramid are as follows: | ||
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**Left** and **Right** arrow keys move the pointer to the card to be lifted | ||
(the arrow point diagonally up from the left of the card). The **space | ||
bar** is pressed, and the card is picked up (unless it is a King, in | ||
which case it is immediately discarded). Then the card is moved to the | ||
destination and the space bar is pressed to attempt to match the card. | ||
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If a match is made the two cards will be discarded. | ||
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**Return** draws a single card from the face down hand if the player is | ||
currently not holding a card. **Escape** aborts a move before dropping. | ||
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The rules are simply as described above. Pressing the **space bar** when | ||
on the face down pile flips a card onto the talon pile. The talon pile | ||
may not be recycled. | ||
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## Compiling | ||
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Development tools used included: | ||
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On the PC: | ||
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- The **Psion SIBO SDK** with **TopSpeed C** compiler | ||
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On the Amiga: | ||
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- **DeluxePaint IV** - the only paint program I've ever used which is worth | ||
running. Certainly light years ahead of Paintbrush - the only other | ||
development tool I have used to make graphics for Psion games. | ||
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Pyramid was written completely with PLIB, HWIF, and WLIB functions, | ||
and, as such, is not portable (even to older SIBO machines, unless you | ||
want to rewrite all the HWIF sections) in any way. | ||
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It will run fine on later SIBO/EPOC16 machines, such as the Series 3a/c/mx and Siena. | ||
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## Problems/Bugs | ||
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Currently no undo other than cancelling the current move. | ||
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## Revisions | ||
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1.0a: Initial release |
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#define RS_QUIT 1 | ||
#define RS_NEW_GAME 2 | ||
#define RS_NO 3 | ||
#define RS_YES 4 | ||
#define RH_MAIN 5 | ||
#define RT_MAIN 6 | ||
#define RH_RULES 7 | ||
#define RH_CONTROLS 8 | ||
#define RH_ABOUT 9 |
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#noedit | ||
#abort on | ||
#system epoc img | ||
#set epocinit=iplib | ||
#model small jpi | ||
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#declare_compiler rc= | ||
'#split %%obj | ||
#set obj = %%name.rsc | ||
#set make=%%remake | ||
#if %%make #then #run "RCOMP %%src" #endif' | ||
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#declare_compiler ms= | ||
'#split %%obj | ||
#set obj = %%name.shd | ||
#set make=%%remake | ||
#if %%make #then #run "MAKESHD %%src" #endif' | ||
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#pragma optimize(speed=>off) | ||
#pragma debug(vid=>off) | ||
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#compile %prjname.rc | ||
#compile %prjname.ms | ||
#compile %prjname.c | ||
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#pragma link(hwif.lib) | ||
#pragma link(utils\utils.lib) | ||
#link %prjname | ||
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#file delete %prjname.exe | ||
#file delete %prjname.app | ||
#file move %prjname.img %prjname.app |
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/* global.h - some definitions required by both the .rs and the .c files | ||
*/ | ||
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/* | ||
Pyramid, a Patience Game for the Psion Series 3 | ||
Version 1.0a | ||
Copyright (C) 1993 J Cade Roux | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation; either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program; if not, write to the Free Software | ||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | ||
* See the file COPYING for the GNU General Public License. | ||
* Mail: Cade Roux | ||
* c/o Dubroca | ||
* Box 513 | ||
* Boutte, LA 70039 | ||
* USA | ||
*/ | ||
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#ifndef BOOL | ||
#define BOOL INT | ||
#endif | ||
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#ifndef TRUE | ||
#define TRUE 1 | ||
#endif | ||
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#ifndef FALSE | ||
#define FALSE 0 | ||
#endif | ||
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#ifndef MIN | ||
#define MIN(a,b) ((a) < (b) ? (a) : (b)) | ||
#endif | ||
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#ifndef MAX | ||
#define MAX(a,b) ((a) > (b) ? (a) : (b)) | ||
#endif | ||
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#define VERSION_STRING "1.0a" | ||
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@echo off | ||
if "%1" == "" goto usage | ||
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tsc /m games /sprjname=%1 | ||
goto quit | ||
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:usage | ||
echo "Usage MKGAME <GAMENAME>" | ||
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:quit |
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pyramid.pic | ||
pyramid.rsc | ||
pyramid.shd | ||
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