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SwiftTracer - A physically based rendering engine [WIP]

swift package index platforms

This is my (currently) work in progress implementation of a physically based rendering engine that is inspired by PBRT, Mitsuba and many other contributors in the field.

Content

Documentation

You can have a look at the documentation, where you'll find more details on the supported bsdf, as well as the formalism to build json scenes.

What is not (yet) available

There is a lot of stuff that have not been implemented yet, and among them we count these notable features:

  • Subsurface scattering
  • Advanced pseudo-random number sampling
  • Advanced light sampling
  • Volumetric interactions
  • Anisotropic metal reflections
  • Rough dielectric materials
  • etc.

Special mentions

This code takes influence by a number of very helpful work and publications made by others. I would like to take the time to mention them as some of my code was greatly influenced by them.