This repository has been archived by the owner on Jul 14, 2023. It is now read-only.
forked from Proxima-Project/Proxi-Bay12
-
Notifications
You must be signed in to change notification settings - Fork 8
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
11cb0fc
commit 6591e26
Showing
35 changed files
with
6,853 additions
and
753 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,117 @@ | ||
//SWORDS | ||
//////// | ||
|
||
|
||
/// PARRY,ACCURACY > PENETRATION,DAMAGE | ||
/obj/item/material/sword/bos | ||
name = "stab-sword" | ||
desc = "Good at parrying and accuracy, worse at cutting and penetration" | ||
icon = 'icons/bos/obj/NEW_AND_COOL.dmi' | ||
hitsound = list('sound/weapons/bos/hit.ogg', 'sound/weapons/bos/slash.ogg', 'sound/weapons/bos/meatslash.ogg', 'sound/weapons/bos/woosh.ogg') | ||
icon_state = "sword" | ||
item_state = "sword" | ||
slot_flags = SLOT_BELT | ||
w_class = ITEM_SIZE_NORMAL | ||
force = 15 | ||
max_force = 10 | ||
force_multiplier = 0.5 | ||
armor_penetration = 5 | ||
base_parry_chance = 45 | ||
melee_accuracy_bonus = 30 | ||
applies_material_colour = FALSE | ||
item_icons = list( | ||
slot_l_hand_str = 'icons/bos/mob/onmob/lefthand.dmi', | ||
slot_r_hand_str = 'icons/bos/mob/onmob/righthand.dmi', | ||
slot_belt_str = 'icons/mob/onmob/onmob_belt.dmi' | ||
) | ||
|
||
/obj/item/material/sword/bos/blunted | ||
name = "blunted sword" | ||
desc = "Good at parrying and accuracy, worse at cutting and penetration. This one is blunted." | ||
sharp = FALSE | ||
edge = FALSE | ||
|
||
|
||
///DAMAGE,ACCURACY > PENETRATION | ||
/obj/item/material/sword/bos/bastard | ||
name = "bastard sword" | ||
desc = "A pretty good sword. Good at cutting, worse at penetration." | ||
icon_state = "big_sword" | ||
slot_flags = SLOT_BELT | ||
w_class = ITEM_SIZE_LARGE | ||
force = 25 | ||
max_force = 20 | ||
armor_penetration = 5 | ||
base_parry_chance = 25 | ||
melee_accuracy_bonus = 2 | ||
|
||
//DAMAGE, PENETRATION > PARRYING, ACCURACY | ||
/obj/item/material/sword/bos/zvein | ||
name = "zveinhander sword" | ||
desc = "Good at penetration, worse at parrying and accuracy." | ||
icon_state = "zvein_sword" | ||
slot_flags = SLOT_BELT | ||
w_class = ITEM_SIZE_LARGE | ||
force = 30 | ||
max_force = 25 | ||
armor_penetration = 30 | ||
base_parry_chance = 15 | ||
melee_accuracy_bonus = -5 | ||
|
||
|
||
//KNIVES | ||
//////// | ||
|
||
/obj/item/material/knife/bos | ||
name = "hunting knife" | ||
desc = "Yeah, that's definetly a knife." | ||
icon = 'icons/bos/obj/NEW_AND_COOL.dmi' | ||
icon_state = "knife" | ||
item_state = "knife" | ||
hitsound = list('sound/weapons/bos/hit.ogg', 'sound/weapons/bos/slash.ogg', 'sound/weapons/bos/meatslash.ogg', 'sound/weapons/bos/woosh.ogg') | ||
applies_material_colour = FALSE | ||
|
||
/obj/item/material/knife/bos/military | ||
name = "military knife" | ||
icon_state = "knife2" | ||
|
||
/obj/item/material/knife/bos/bowie | ||
name = "bowie knife" | ||
icon_state = "knife3" | ||
|
||
/obj/item/material/knife/bos/katar | ||
name = "katar dagger" | ||
desc = "Yeah, that's definetly a dagger." | ||
icon_state = "knife4" | ||
|
||
/obj/item/material/knife/bos/tanto | ||
name = "tanto knife" | ||
icon_state = "knife5" | ||
|
||
/obj/item/material/knife/bos/specops | ||
name = "spec-ops knife" | ||
icon_state = "knife6" | ||
|
||
/obj/item/material/knife/bos/dagger | ||
name = "dagger" | ||
desc = "Yeah, that's definetly a dagger." | ||
icon_state = "knife8" | ||
|
||
/obj/item/material/knife/bos/gator | ||
name = "gator machete" | ||
desc = "Yeah, that's definetly a machete." | ||
icon_state = "knife9" | ||
|
||
/obj/item/material/knife/bos/kukri | ||
name = "kukri knife" | ||
icon_state = "kukri" | ||
|
||
/obj/item/material/knife/bos/hook | ||
name = "hook" | ||
desc = "Yeah, that's definetly a hook." | ||
icon_state = "hook" | ||
|
||
/obj/item/material/knife/bos/razor | ||
name = "razor" | ||
desc = "Yeah, that's definetly a razor." | ||
icon_state = "razor" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
35 changes: 35 additions & 0 deletions
35
code/modules/client/preference_setup/loadout/lists/misc.dm
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.