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Fix EECCVars.cs, had wrong endregion and definition Fixed vector4 ambiguity using Robust.Shared.Maths;
Imp station Supermatter port
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RSI Diff Bot; head commit 73abdbe merging into 2d97813 Resources/Textures/Structures/Machines/computers.rsi
Resources/Textures/_EE/Structures/Power/Generation/Supermatter/supermatter.rsi
Resources/Textures/_EE/Structures/Power/Generation/Supermatter/supermatter_sliver.rsi
Resources/Textures/_Impstation/Mobs/Aliens/smspider.rsi
Resources/Textures/_Impstation/Structures/Machines/computers.rsi
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Fixed the wrong helment on CE hardsuit
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| // SPDX-License-Identifier: MIT | ||
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| using Content.Server.Body.Systems; |
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wait why are there three references here
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superjeepboy
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looks like theres some hardsuit upstream shenanigans going on, not sure if you intended to merge those as well with the SM port. my main issue is mostly a questionable C# thing thats very minor at the end of the day but. otherwise i do not have many complaints, the licensing seems correct on my end
lgtm otherwise, just don't wanna give an approval until events are merged
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About the PR
Supermatter! It's a new energy source for the station.
It's a very large, gameplay-impacting addition. I'll do my best to summarize:
Why / Balance
We love the TEG, it's great. But, we needed another small-sized option for energy generation on medium population servers. This fits and has its own interesting mechanics.
This isn't really a shuttle energy source, though I'm sure somebody could try. I'd regard it as station-only.
How to test
Load up in-game and spawn a supermatter crystal. Grab a Supermatter for Dummies book and but down a supermatter console. Play around it with!
Media
Requirements
Breaking changes
No breaking changes, didn't have to update the engine thankfully.
Changelog
🆑