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ShaderGame, use the custom data properly
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davesmith00000 committed Nov 18, 2024
1 parent ee0d05f commit 6c2cf2d
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ object ShaderGame extends IndigoShader:
val channel3: Option[AssetPath] = None

val uniformBlocks: Batch[UniformBlock] =
Batch(CustomData.reference)
Batch(CustomData(RGBA.Magenta.toUVVec4))

val shader: ShaderProgram =
ShaderWithData.shader
Expand All @@ -25,7 +25,7 @@ object ShaderGame extends IndigoShader:
final case class CustomData(CUSTOM_COLOR: vec4) extends FragmentEnvReference derives ToUniformBlock
object CustomData:
val reference =
CustomData(RGBA.Magenta.toUVVec4)
CustomData(vec4(0.0f))

object ShaderWithData:

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