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Project Crimson Wake

Single-player naval pirate game built in Unity (URP). Focused on wind-driven sailing, tactical broadsides, and exploration.

Quickstart

  1. Clone and open in Unity (2023 LTS or newer / Unity 6 compatible).
  2. Open Scene: Scenes/Sandbox/Sea_Test.unity
  3. Press Play (W/S throttle sails, A/D rudder, Q fire port, E fire starboard)

Tech

  • Unity + URP
  • Optional water: Boat Attack, Crest, or custom (abstracted via IWaterProvider)
  • Input: Unity Input System (fallback to old Input for prototype)

Branching

  • main: stable
  • dev: integration
  • feature/*: per feature
  • hotfix/*: critical fixes

Folders

  • Assets/_Core: scripts, data, prefabs
  • Assets/_Content: art/audio
  • Assets/_ThirdParty: external assets
  • Assets/_Sandbox: test scenes
  • docs/: design and engineering docs

Build Targets

  • PC (Windows) MVP; other targets later.

Contacts

  • Issues: GitHub Issues
  • Roadmap: docs/TECH_DESIGN.md and docs/GAMEPLAY_SPEC.md

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