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Functional programming in Golang: continuation-passing style

During my one year experience of writing Golang programs I found a beautiful pattern that makes error handling less painful.

The idea is to use higher-order functions: functions that receives or accept functions.

Built-in functional style approaches

Higher-order functions

You can meet higher-order functions in standard libraries like context (https://golang.org/pkg/context/#WithCancel)

ctx, cancel := context.WithCancel(context.Background())
defer cancel() // cancel when we are finished

As you can see context.WithCancel return two values where the second is a function which you can call to cancel the execution.

CPS for resource management

Lifecycle of any resource is typically the same:

  • acquire resource (open a file)
  • use resource (read, write to file)
  • release resource (close file)

Typically, all these operations can also fail.

File resource

Let's look at a typical Go function that work with file:

func writeFile1(path, content string) error {
    file, err := os.OpenFile(path, os.O_CREATE | os.O_WRONLY, 0600)
    if err != nil {
        return err
    }
    defer file.Close()

    _, err = file.Write([]byte(content))
    if err != nil {
        return err
    }

    return err
}

Comparing this code with best practices we may notice that there is a lot of unnecessary details: literally just couple of lines are related to the task.

This interface of a file resource does not guide you on how to use it. It does not force you to close resource properly.

So lets do some transformation - we will move out the code working with file into a separate function which will be passed from outside:

func writeFile1(path, content string) error {
    useFile := func (fd *os.File) error {
        return fd.Write([]byte(content))
    }
    flags := os.O_CREATE | os.O_WRONLY

    return WorkWithFile(path, flags, 0600, useFile)
}

type FileCallback = func (fd *os.File) error

func WorkWithFile(path string, flags, mode int, useFile FileCallback) error {
    file, err := os.OpenFile(path, flags, mode)
    if err != nil {
        return err
    }
    defer file.Close()
    
    err = useFile(file)
    if err != nil {
        return err
    }

    return err
}

What is really changed? Now function WorkWithFile can be well-tested once and re-used as it no longer has any specific code.

And our specific business code doesn't contain any resource-related stuff at all.

This gives even much more profit when working with more elaborate resources.

This is something of the Continuation-passing style itself:

In functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation

A function written in continuation-passing style takes an extra argument: an explicit "continuation", i.e. a function of one argument. When the CPS function has computed its result value, it "returns" it by calling the continuation function with this value as the argument.

Temporary files: suspend execution

With just additional little improvement we can do much better. Let's not receive callback function, but return function which will receive a callback function! It may sound confusing, but we will see what a goldmine it is.

func writeFile1(path, content string) error {
    useFile := func (fd *os.File) error {
        return fd.Write([]byte(content))
    }
    flags := os.O_CREATE | os.O_WRONLY

    // return WorkWithFile(path, flags, 0600, useFile)
    return WorkWithFile(path, flags, 0600)(useFile)
}

type FileCallback = func (fd *os.File) error
type FileResource = func(callback FileCallback) error 

func WorkWithFile(path string, flags, mode int) FileResource {
    return func(callback FileCallback) error {
        file, err := os.OpenFile(path, flags, mode)
        if err != nil {
            return err
        }
        defer file.Close()
        
        err = callback(file)
        if err != nil {
            return err
        }
    
        return err
    }
}

Not so much changes, but now result of WorkWithFile can be re-used or passed around! Something like:

func main() {
    // file won't be opened here
    stateFileRes := WorkWithFile("./file.txt", os.O_CREATE | os.O_WRONLY, 0600)
    _ = myBusinessCode(stateFileRes)
}

func myBusinessCode(stateFileRes FileResource) error {
    return stateFileRes(func (fd *os.File) error {
       // use fd
    })
}

The most fit usage for this suspend is temporary resource as they usually require to write down to much details:

var TempFileResource FileResource =
    func(callback FileResourceCallback) error {
        file, err := ioutil.TempFile("", "")
        if err != nil {
            return err
        }
        defer file.Close()
        defer os.Remove(file.Name())

        return callback(file)
    }

Look how we re-used the same type, but implemented a different resource. So we can now as our "business code" to work with temporary file without changing it!

func main() {
    myBusinessCode(TempFileResource)
}

You can continue experiment with different implementation of FileResource. For example, create a mock and test what happened to file after running testing code.

Automatic transaction commit/rollback

When it comes to transactions, error handling becomes a bit more complicated because we handle "transaction resource" differently depending on the result of our operation.

Typically we rollback transaction if some error occurred or commit it otherwise. I will apply the same inversion as for file resource. I won't bother you with naive version of code but will go right to the CPS-one.

type TxCallback = func (tx *sql.Tx) error
type TxResource = func (TxCallback) error

func Transaction(db *sql.DB) TxResource {
    return func(callback func(tx *sql.Tx) error) error {
        tx, err := db.Begin()
        if err != nil {
            return err
        }
        err = callback(tx)
        if err != nil {
            _ = tx.Rollback()
            return err
        } else {
            return tx.Commit()
        }
    }
}

Looks pretty simple. As well as the usage of it:

func myTransaction(db *sql.DB) (string, error) {
    var result string
    err := Transaction(db)(func(tx *sql.Tx) error {
    
        res1, err := tx.Exec("some first query")
        if err != nil {
            return err
        }
        
        res2, err := tx.Exec("some second query")
        if err != nil {
            return err
        }
        
        result = "some computed result"
        
        return err
    })
    return result, err
}

Note that inside of a transaction code you can just return error without thinking about rollbacks.

No more deadlock with sync.WaitGroup

There is also a bit more close to this article example of higher-order functions in standard library.

You probably have seen this terrible synchronization code:

package main

import (
    "fmt"
    "sync"
    "time"
)

func worker(id int, wg *sync.WaitGroup) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
    wg.Done()
}

func main() {
    var wg sync.WaitGroup
    for i := 1; i <= 5; i++ {
        wg.Add(1)
        go worker(i, &wg)
    }
    wg.Wait()
}

Why I think it is terrible?

waitGroup code visual layout

Because operations of acquiring and releasing resource (internal counter is something of resource here) are left around the code. Acquiring is in orchestrator and releasing is in business code. What is worker won't call wg.Done? Why it should even know about wg? What if it will use wrong method? Don't forget to pass wg as reference because it won't work as you expect if passed as a value. Do you want to always remember that?

These worries are not unreasonable:

stackoverflow search results for waitgroup showing problems met

Using the CPS we can manage this and make it much simpler and safer to use:

package main

import (
    "sync"
)

type SafeWaitGroup interface {
    Run(task func ())
    Wait()
}

type safeWaitGroupImpl struct {
    wg *sync.WaitGroup
}

func NewSafeWaitGroup() SafeWaitGroup {
    return &safeWaitGroupImpl{new(sync.WaitGroup)}
}

func (swg *safeWaitGroupImpl) Run(task func ()) {
    swg.wg.Add(1)
    go func() {
        task()
        swg.wg.Add(-1)
    }()
}

func (swg *safeWaitGroupImpl) Wait() {
    swg.wg.Wait()
}

As we can see incrementing and decrementing wait-counter is in the same place. So it easier to understand why these operations are performed. Once you have this tiny wrapper, you can forget about deadlock at all. And user code becomes even simpler:

package main

import (
    "fmt"
    "sync"
    "time"
)

func worker(id int) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
}

func main() {
    swg := NewSafeWaitGroup()
    for i := 1; i <= 5; i++ {
        worker_i := i // capture i 
        swg.Run(func () {
          worker(worker_i)
        })
    }
    swg.Wait()
}

The swg.Wait() is also can be dropped from the list of things we should always care about:

For this we can split SafeWaitGroup interface and expose to use only "safe" part:

package main

type Spawner interface {
	Run(task func ())
}

type SafeWaitGroup interface {
	Spawner
	Wait()
}

// ...

func RunGroup(taskRunner func(Spawner)) {
	swg := NewSafeWaitGroup()
	taskRunner(swg)
	swg.Wait()
}

The final result is incomparably much safer and easier to read. But this ugly "capture i" is needed because in for loop variable sharing the references and lambda captures also reference of loop variable, not copy:

package main

import (
    "fmt"
    "sync"
    "time"
)

func worker(id int) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
}

func main() {
    RunGroup(func (spwn Spawner) {
        for i := 1; i <= 5; i++ {
            worker_i := i // capture i 
            spwn.Run(func () {
              worker(worker_i)
            })
        }
    })
}

Original version:

package main

import (
    "fmt"
    "sync"
    "time"
)

func worker(id int, wg *sync.WaitGroup) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
    wg.Done()
}

func main() {
    var wg sync.WaitGroup
    for i := 1; i <= 5; i++ {
        wg.Add(1)
        go worker(i, &wg)
    }
    wg.Wait()
}

This can be done by (OMG!) by another function which will receive copy of value and pass it to "worker"

package main

import (
    "fmt"
    "sync"
    "time"
)

func suspend(id int, run func (id int)) func() {
    return func () {
    	run(id)
    }
}

func worker(id int) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
}

func main() {
    RunGroup(func (spwn Spawner) {
        for i := 1; i <= 5; i++ {
            spwn.Run(suspend(i, worker))
        }
    })
}

Or even do it as specialized shortcut:

package main


func suspend(id int, run func (id int)) func() {
    return func () {
    	run(id)
    }
}

func RunNGoroutines(n int, callback func (i int)) {
    RunGroup(func (spwn Spawner) {
        for i := 1; i <= n; i++ {
            spwn.Run(suspend(i, worker))
        }
    })
}

And the final user code is:

package main

import (
    "fmt"
    "sync"
    "time"
)

func worker(id int) {
    fmt.Printf("Worker %d starting\n", id)
    time.Sleep(time.Second)
    fmt.Printf("Worker %d done\n", id)
}

func main() {
    RunNGoroutines(5, worker)
}

The RunGroup can be used to easily create additional specialized extension, I think you can now image the implementation of something like RunForEveryString(strs []string, func (s string) {})

Conclusion

As we can see CPS can help you to invert resource control to avoid bloating your code with resource-handling details.

This will allow you to:

  • test resource handling details independently of code using it
  • enforce resource contract
  • make your code much more readable and composable
  • think about usage of more higher-order functions

Hope you find this article helpful! Enjoy hacking!

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