@@ -107,7 +107,6 @@ def vmf_setup(viewport, vmf_object, ctx):
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glBindBuffer (GL_ELEMENT_ARRAY_BUFFER , INDEX_BUFFER )
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glBufferData (GL_ELEMENT_ARRAY_BUFFER , len (indices ) * 4 ,
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np .array (indices , dtype = np .uint32 ), GL_STATIC_DRAW )
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- print ("buffers pushed to GPU" )
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# Vertex Format
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max_attribs = glGetIntegerv (GL_MAX_VERTEX_ATTRIBS )
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glEnableVertexAttribArray (0 ) # vertex_position
@@ -121,22 +120,20 @@ def vmf_setup(viewport, vmf_object, ctx):
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glVertexAttribPointer (2 , 2 , GL_FLOAT , GL_FALSE , 44 , GLvoidp (24 ))
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glEnableVertexAttribArray (3 ) # editor_colour
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glVertexAttribPointer (3 , 3 , GL_FLOAT , GL_FALSE , 44 , GLvoidp (32 ))
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- print ("attribs assembled" )
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# keep handles to the new GL objects
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# dictionaries might be more convenient
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viewport .buffers = [VERTEX_BUFFER , INDEX_BUFFER ]
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viewport .programs = [program_flat_brush , program_flat_displacement ,
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program_stripey_brush ]
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# brushes
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- brush_format = (0 , 1 , 2 , 3 )
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- viewport .draw_calls [viewport .programs [0 ]] = (( 0 , brush_len ), brush_format )
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+ # brush_format = (0, 1, 2, 3)
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+ viewport .draw_calls [viewport .programs [0 ]] = (0 , brush_len ) # , brush_format)
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# displacements
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- disp_format = (0 , 4 , 2 , 3 )
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- viewport .draw_calls [viewport .programs [1 ]] = ((brush_len + 1 , disp_len ), disp_format )
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- viewport .GLES_MODE = GLES_MODE
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+ # disp_format = (0, 4, 2, 3)
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+ # viewport.draw_calls[viewport.programs[1]] = ((brush_len + 1, disp_len), disp_format)
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+ # viewport.GLES_MODE = GLES_MODE
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if GLES_MODE :
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viewport .uniforms = {program_flat_brush : uniform_brush_matrix ,
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program_stripey_brush : uniform_stripey_matrix ,
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program_flat_displacement : uniform_displacement_matrix }
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- print ("draw calls assembled" )
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