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Update audio engine #366
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Update audio engine #366
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nit: it should be doable with unique_ptr
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I wasn't able to do it with a
unique_ptr
because OpenGLAudioEngine keeps reference of the sounds that have been createdThere was a problem hiding this comment.
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Is the destruction order of
Sound
andOpenGLAudioEngine
unspecified?There was a problem hiding this comment.
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Considering that
OpenGLAudioEngine
is basically guaranteed to never be destroyed (it should be destroyed when the application closes),Sound
s are always going to die before the engine. The issue is that theEngine
gives outSound
s to its users, and these objects must stay alive even if they go out of scope, otherwise the sounds would stop playing. So theEngine
keeps reference of all created sounds and destroys them when they are not tracked anymore by anyone else and they are not playing