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Revert "updated markdowns"
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This reverts commit 26d9cae.
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neonerz committed Jul 30, 2020
1 parent 9d9c371 commit 00c4a67
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11 changes: 4 additions & 7 deletions beams.md
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## Beams of Color

# Beams of Color
Help Wonder Women place stained glass over the beams of light to match the color sequence displayed on the wall. You'll need to tell her where to move and which colors to place.
Place stained glass over the beacons to match the color sequence needed to unlock the painting piece.

**Blocks Available:**
*Place <color> Stained Glass <direction>* - Place a piece of colored stained glass in the specified direction.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
ww.placeBlock(BeamsGlass.YellowStainedGlass, Direction.Forward)
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
ww.placeBlock(BeamsGlass.YellowStainedGlass, Direction.Forward)
ww.moveWW(Direction.Forward, 0)
}
player.onChat("run", function () {
})
```

```package
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33 changes: 16 additions & 17 deletions crate.md
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### @hideIteration true
### @explicitHints 1

## Suspicious Cates
## Search the crates

# Suspicious Cates
Help Wonder Woman navigate through the crates and find the missing painting piece. Search each one and if she finds the missing puzzle piece, have her break the box to get it.
# Search the crates
Move through the boxes to find and retrieve the painting.

**Blocks Available:**
*Search crate <direction>* - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction.
*Break crate <direction>* - Instruct Wonder Woman to try and retrieve the hidden painting.
*Locate painting <direction>* - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction.
*Retrieve painting <direction>* - Instruct Wonder Woman to try and retrieve the hidden painting.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*if / then* - Checks if a condition is *true* and then does something if so.
*repeat <number> times* - Repeat code the specified number of times.
*while <boolean>* - Repeated run the code while the boolean is *true*.
*not <boolean>* - Switches the operation of a condition. Example: *while <true>* vs. *while not <true>*

```ghost
player.onChat("run", function () {
if (ww.locatePainting(Direction.Forward)) {
ww.retrievePainting(Direction.Forward)
ww.moveWW(Direction.Forward, 0)
}
for (let index = 0; index < 4; index++) {
}
while (!(false)) {
}
})
ww.retrievePainting(Direction.Forward)
ww.moveWW(Direction.Forward, 0)
if (ww.locatePainting(Direction.Forward)) {
}
for (let index = 0; index < 4; index++) {
}
while (!(false)) {
}
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
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31 changes: 16 additions & 15 deletions final.md
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## Hidden in Plain Sight

# Hidden in Plain Sight
The criminal mastermind who orchestrated this heist has hidden among the gala attendees. Help Wonder Woman investigate each attendee to figure out which is the goon in hiding and then use the lasso of truth to find out where the final piece of the painting is.
The final goon is hiding amongst the gala attendees. Help Wonder Woman find and apprehend him.

**Blocks Available:**
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*Investigate attendee <direction>* - Return a boolean (*true* | *false*) of whether the attendee is a goon or not.
*Lasso goon <direction>* - Causes Wonder Woman to use her lasso of truth on a goon.
*Locate goon <direction>* - Return a boolean (*true* | *false*) of whether the goon is found in the specified direction.
*Apprehend goon <direction>* - Instruct Wonder Woman to apprehend the goon.
*repeat <number> times* - Repeat code the specified number of times.
*if / then* - Checks if a condition is *true* and then does something if so.
*while <boolean>* - Repeated run the code while the boolean is *true*.
*not <boolean>* - Switches the operation of a condition. Example: *while <true>* vs. *while not <true>*

```ghost
player.onChat("run", function () {
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
}
if (ww.locateGoon(Direction.Forward)) {
ww.apprehendGoon(Direction.Forward)
}
while (!(false)) {
}
})
ww.moveWW(Direction.Forward, 0)
ww.locateGoon(Direction.Forward)
ww.apprehendGoon(Direction.Forward)
for (let index = 0; index < 4; index++) {
}
if () {
}
while (true) {
}
!(false)
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
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2 changes: 1 addition & 1 deletion floor.md
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## Dance Floor

# Dance Floor
The colors on the wall seem to match the colors on the floor. Help Wonder Woman move over the colored blocks in the same sequence as seen on the wall. That should unlock a secret door on the back wall.
Walk the correct path of colors to open the door containing the painting.

**Blocks Available:**
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
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6 changes: 4 additions & 2 deletions pxt.json
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@@ -1,6 +1,6 @@
{
"name": "minecraft-ww1984-md",
"version": "0.0.4",
"version": "0.0.3",
"dependencies": {
"core": "*",
"builder": "*"
Expand All @@ -10,7 +10,9 @@
"crate.md",
"beams.md",
"floor.md",
"sneak.md",
"sneak_1.md",
"sneak_2.md",
"sneak_3.md",
"final.md"

],
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15 changes: 7 additions & 8 deletions sneak.md → sneak_1.md
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### @hideIteration true
### @explicitHints 1

## Stealth Mission
## Laser Sneak

# Stealth Mission
Wonder Woman needs to make her way through these rooms without tripping any alarms. If she crosses a laser, the gates will shut! Help her move through the rooms undetected.
# Laser Sneak Part 1
Help Wonder Woman navigate through the room without tripping any lasers.

**Blocks Available:**
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
player.onChat("run", function () {
for (let index = 0; index < 4; index++) {
ww.moveWW(Direction.Forward, 0)
}
})
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
}
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
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25 changes: 25 additions & 0 deletions sneak_2.md
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### @codeStart players set @s makecode 0
### @codeStop players set @s makecode 1

### @flyoutOnly false
### @hideIteration true
### @explicitHints 1

## Laser Sneak

# Laser Sneak Part 2
This room is a bit more difficult. Help Wonder Woman get through this room without triggering the alarm.

**Blocks Available:**
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
}
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
```
27 changes: 27 additions & 0 deletions sneak_3.md
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@@ -0,0 +1,27 @@
### @codeStart players set @s makecode 0
### @codeStop players set @s makecode 1

### @flyoutOnly false
### @hideIteration true
### @explicitHints 1

## Laser Sneak

# Laser Sneak Part 3
In this room Wonder Woman will need to sneak up behind the goon and get the painting piece from him. You'll still need to make sure she avoids tripping the lasers.

**Blocks Available:**
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*Apprehend goon <direction>* - Instruct Wonder Woman to apprehend the goon.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
ww.moveWW(Direction.Forward, 0)
ww.apprehendGoon(Direction.Forward)
for (let index = 0; index < 4; index++) {
}
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
```

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