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updated markdowns
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neonerz committed Jul 29, 2020
1 parent dcbb6e4 commit 31360fd
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17 changes: 9 additions & 8 deletions beams.md
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### @explicitHints 1

## Beams of Color
Some cool gif or other informative intro

# Beams of Color
Place stained glass over the beacons to match the color sequence needed to unlock the painting piece.

**Blocks Available:**
*Place <color> Stained Glass <direction>* - Place a piece of colored stained glass in the specified direction.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*repeat <number> times* - Repeat code the specified number of times.
**Blocks Available:**
*Place <color> Stained Glass <direction>* - Place a piece of colored stained glass in the specified direction.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
player.onChat("search", function () {
})
ww.placeBlock(BeamsGlass.YellowStainedGlass, Direction.Forward)
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
}
```

```package
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32 changes: 21 additions & 11 deletions crate.md
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Expand Up @@ -11,19 +11,29 @@ Some cool gif or other informative intro
# Search the crates
Move through the boxes to find and retrieve the painting.

**Blocks Available:**
*Locate painting <direction>* - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction.
*Retrieve painting <direction>* - Instruct Wonder Woman to try and retrieve the hidden painting.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*if / then* - Checks if a condition is *true* and then does something if so.
*repeat <number> times* - Repeat code the specified number of times.
*while <boolean>* - Repeated run the code while the boolean is *true*
*not <boolean>* - Switches the operation of a condition. Example: *while <true>* vs. *while not <true>*
**Blocks Available:**
*Locate painting <direction>* - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction.
*Retrieve painting <direction>* - Instruct Wonder Woman to try and retrieve the hidden painting.
*Move <direction> by <number>* - Wonder Woman will move in that direction the specified number of blocks.
*if / then* - Checks if a condition is *true* and then does something if so.
*repeat <number> times* - Repeat code the specified number of times.
*while <boolean>* - Repeated run the code while the boolean is *true*.
*not <boolean>* - Switches the operation of a condition. Example: *while <true>* vs. *while not <true>*

```ghost
player.onChat("search", function () {
})
ww.locatePainting(Direction.Forward)
ww.retrievePainting(Direction.Forward)
ww.moveWW(Direction.Forward, 0)
if () {
}
for (let index = 0; index < 4; index++) {
}
while (true) {
}
!(false)
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
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5 changes: 4 additions & 1 deletion floor.md
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Expand Up @@ -15,7 +15,10 @@ Walk the correct path of colors to open the door containing the painting.
*repeat <number> times* - Repeat code the specified number of times.

```ghost
ww.moveWW()
ww.moveWW(Direction.Forward, 0)
for (let index = 0; index < 4; index++) {
}
```
```package
minecraft-ww1984=github:ReWrite-Media/ww1984-ts
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