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Activator DAMAGE
        MaxDikiy edited this page Jul 24, 2017 
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        1 revision
      
    This activator works when the player is exposed to some kind of damage.
To create this activator, use the command:
/react add DAMAGE <ActivatorId> [source:<BLOCK/ENTITY/OTHER/ANY>] [cause:<type>]
| Placeholder | Description | 
|---|---|
| %damage% | Damage the will deal to mob. You can modify this temporary variable using VAR_TEMP_SET action to change value of player damage | 
| %cause% | Damage cause | 
| %source% | Damage source | 
- To forbid to damage the player in any way:
/react add DAMAGE d
/react add d a CANCEL_EVENT true
or
 
DAMAGE:
  d:
    cause: ANY
    source: ANY
    flags: []
    actions:
    - 'MESSAGE=Damage: &c%damage%'
    - 'MESSAGE=Cause: &c%cause%'
    - 'MESSAGE=Source: &c%source%'
    - cancel_event=true
    reactions: []
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