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Tiberian Dawn Cheat Mod

Revenent edited this page Oct 26, 2020 · 9 revisions

Additional documentation for the beta version

Available on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2236325862

This mod provides the following functionality:

Default key binding Action Description
CTRL+ALT+? Show help
  • Show the currently available functionality and the associated hotkey.
CTRL+ALT+N Toggles no-damage mode When enabled:
  • Turns off damage to player units.
  • Sets player infantry to uncrushable.
  • Does a reset of health for all player buildings and units when enabled (for scenarios that start with damaged units or buildings).
CTRL+ALT+B Unlock build options When used:
  • Show all build options for the player's tech tree.
  • Cannot be disabled.
CTRL+ALT+I Toggles instant construction of buildings and units When enabled:
  • Reduces build time for player factories to zero.
  • If the player does not have enough credits, it will build normally until there is enough credits to finish immediately.
CTRL+ALT+P Toggles instant charging of superweapons When enabled:
  • Reduce countdown timers for all superweapons to zero.
CTRL+ALT+H Toggle removal of shroud on map When enabled:
  • Shows the entire map.
  • Units will continue to clear the shroud while this mode is active.
When disabled:
  • Map will show what has been cleared by units, even while the mode was active.
CTRL+ALT+U Toggles unlimited ammo for aircrafts When enabled:
  • Orcas and Attack Helicopters no longer need reloading as long as the unit has some ammo remaining.
  • Unit will still return to helipad after destroying the target.
  • Does not affect A10s (otherwise, bombing runs would never end).
CTRL+ALT+- CTRL+ALT+= Decrease or increase the amount of credits generated by a load from the harvester
  • Credits per load decreases or increases by 50% of the normal load (700 credits).
  • Maximum change is 1,500% of normal, minimum is 100% of normal.
  • Default value is 1,000% of normal (7,000 credits).
CTRL+ALT+[ CTRL+ALT+] Decrease or increase the overall movement rate of units
  • Movement rate decreases or increases by 50% of the normal rate.
  • Maximum change is 500% of normal, minimum is 50% of normal.
  • A10 is limited to 150%, as higher boosts can create targeting glitches which cause the A10 to be stuck on the map.
  • Similarly, Transports, Attack Helicopters and Orcas may display abnormal behaviour when boost is above 150%.
  • Default value is 100% of normal.
CTRL+ALT+< CTRL+ALT+> Decrease or increase the growth rate of Tiberium
  • Decrease or increase the growth rate of Tiberium by a factor of 1x.
  • Maximum change is 50x of normal, minimum is 1x of normal.
  • Default value is 1x of normal.
CTRL+ALT+Y Boost credits
  • Increase credits owned by the player by 10,000.
  • Does not affect Tiberium storage.
  • When boosting, credits will cap at 500,000, but will allow further increase through normal means.
CTRL+ALT+O Boost power
  • Increase power for the player by 200.
  • When boosting, power will cap at 50,000, but will allow further increase through normal means.
ALT+SHIFT+I Spawn infantry Can be used in the following way:
  • ALT+SHIFT+I <0-9> <0-9>
    • Create a unit of the specified type - see below for codes
  • ALT+SHIFT+I ALT+SHIFT+I
    • Create the same type as the last successfully created unit
ALT+SHIFT+V Spawn vehicle Can be used in the following way:
  • ALT+SHIFT+V <0-9> <0-9>
    • Create a unit of the specified type - see below for codes
  • ALT+SHIFT+V ALT+SHIFT+V
    • Create the same type as the last successfully created unit
ALT+SHIFT+A Spawn aircraft Can be used in the following way:
  • ALT+SHIFT+A <0-9> <0-9>
    • Create a unit of the specified type - see below for codes
  • ALT+SHIFT+A ALT+SHIFT+A
    • Create the same type as the last successfully created unit
ALT+SHIFT+C Capture selected units and buildings Can be used in the following way:
  • ALT+SHIFT+C <1-6>
    • Capture the selected units or building for the specified team
  • ALT+SHIFT+C ALT+SHIFT+C
    • Capture the selected units or building for the player's team
CTRL+ALT+S Save the current mod settings to the registry Saves the current state of the mod, including any key binding changes (due to resetting to default)
CTRL+ALT+SHIFT+R Reset all mod settings to default
  • Resets all mod settings to default
  • Reset key bindings will only take effect in the next game session if saved

Unit types

For the spawn infantry, vehicle and aircraft functionality, a 2-digit code is required. The following table shows the valid values:

Code Infantry Vehicles Aircraft
01 Minigunner Mammoth Tank Transport Helicopter
02 Grenadier Medium Tank Attack Helicopter
03 Bazooka Light Tank Orca
04 Flamethrower Stealth Tank
05 Chem-warrior Flame Tank
06 Engineer Visceroid
07 Commando APC
08 Civilian (Joe) Rocket Launcher
09 Civilian (Bill) Light Scout
10 Civilian (Shelly) Nod Buggy
11 Civilian (Maria) Harvester
12 Civilian (Eydie) Artillery
13 Civilian (Dave) SSM Launcher
14 Civilian (Phil) Mobile HQ
15 Civilian (Dwight) MCV
16 Civilian (Erik) Recon Bike
17 Nikoomba Triceratops
18 Dr. Moebius Tyrannosaurus Rex
19 Agent Delphi Velociraptor
20 Dr. Chan Stegosaurus

Registry overrides

For users that cannot or do not want to use the keyboard method, the mod reads from the registry to get default values.

The settings for the registry key and values are described here.

Based on work done by: