Small partmodule to override default shaders & let you tint parts. Working on support for tintable shaders for parts which have them natively.
This is the first thing I've ever done in C#, the first thing I've ever coded in Unity, and the first bit of windows coding since I last used Delphi ( and the first bit of code in anything for a couple of years, it's surprising how easy you forget ).
So, it's probably going to be awful.
Current issues:
- No idea if multiple colour entries work
- Too many bodges right now, refactoring will come after I manage to work out what's going on yet again.
License: All Rights Reserved. Including the right to change the license at any time.