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🐛 Fixed mods not loading from
app_extra_mod_path
Fixes #3149 Problem was caused by myself in 74ed108 - apart from fixing the bug, I also made a cosmetic edit of resource group names - Instead of it being 'bundle $FULLPATH', I made it '{bundle $LOCALPATH}'. But I botched the code, causing exception "invalid string position" to be thrown. Solution: keep pretifying the resource group names, but account for all locations. I added a location-label to the name to avoid RG name clashes. * prepackaged mods, i.e. {bundle BIN:\content\simple2-terrain.zip} * extra mod path, i.e. {bundle EXTRA:\DI_SportsCar.zip} * mod dirs under user profile, i.e. {bundle USER:\mods\vehicles\Desperado.zip}
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