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🚀 Use prebuild dependencies by default #3091
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My test setup:
Attempt 1 - basic commands
Result : Cmake said: No CMAKE_C_COMPILER could be found. No CMAKE_CXX_COMPILER could be found. Attempt 2 - added compiler paths (Host64/x64)
Result
Attempt 3 (forced x64 build)
OK this doesn't work:
Attempt4 (use x86 cl.exe)
Result
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@ohlidalp On windows you have to run cmake and ninja in the |
Sorry about the close/reopen, UI focused the Close button while I was typing for some reason. OK, I'll keep that in mind for next time. |
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I launched the same .cmd script from the Developer Command Prompt, without the paths to compiler. It chose "Hostx86/x86/cl.exe". But then failed without much detail:
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@ohlidalp I updated the PR description with some better instructions on how to build on Windows |
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Trying again. Same spec as above. Cmake latest. Conan uninstalled just to be sure.
In visual studio, I select "Release" and do "Build Solution". Ends with:
Full logs attached |
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This removes the requirement for installing conan to build RoR
Now cmake will download a prebuild dependencies tarball, extract it and run a small test to see if it is able to build with the dependencies
Limitations of this system:
To build on Linux:
Create a build dir:
mkdir build && cd build
Generate ninja files:
cmake -GNinja -DCMAKE_BUILD_TYPE=Release ..
Build the game:
ninja
To build on Windows:
Create a build dir:
mkdir build && cd build
Generate VS studio files:
cmake -G"Visual Studio 16 2019" ..
Open the
Rigs_of_Rods.sln
file and switch the config to ReleaseBuild the game as usual