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This should put a stop to the game panicking on any unhandled exceptions, which are usually trivially recoverable, like this dialog which was caused by a .mesh file missing from a terrain:
All exceptions which happen during processing message queue are now automatically logged to RoR.log and also forwarded to AngelScript as game event - a trick already widely used in OGRE bindings, see
SE_GENERIC_EXCEPTION_CAUGHT
.