Fixed ties failing to appear if invisible hooks are present #3164
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #3162
Problem introduced by myself in 965d250 - I named beam scene nodes explicitly, but the scheme I used allowed for repetition in case beam visuals were created and then destroyed again during spawn. Unfortunately, for 'hooks' we don't know the visibility flags beforehand so we must always create visuals and then delete them if not desirable.
Changes:
CreateBeamVisuals()
- generate name based on unique beam number instead of the visual count.RemoveBeam()
- properly dispose all OGRE objects when deleting beam visuals.