Releases: RimNauts/RimNauts2
Releases · RimNauts/RimNauts2
v4.11.1
Changelog
- Change GenStep seeds to be unique for mod compatibility
v4.11.0
Changelog
- Reduce the richness of asteroid ores
- Add the ability for modders to change roof elevation and core elevation
v4.10.2
Changelog
- Assure pawns can wear spacesuits before applying them
v4.10.1
Changelog
- Fix issue with labels being rendered in vacuum overlay
- Add options to disable quests and raids when the incident filter is on
v4.10.0
Changelog
- Add floating labels under NEOs
- Lock Magnetic Field behind Transport Pods research
- Change the cost of the Magnetic Field to 20 plasteel
- Add ore type to mineral-rich asteroid message
v4.9.0
Changelog
- Add a Magnetic Field roof that is airtight and allows ships to fly through
- Add custom moon biome and weather to allow day/night cycle
- Add converter which will safely convert old moon biome/weather to the new version
v4.8.1
Changelog
- Don't destroy NEO when a transport pod is travelling towards it or a caravan is on there
v4.8.0
Changelog
- Add option in the mod settings to toggle incident filter
v4.7.0
Changelog
- Add IncidentTargetTags on NEOs to fix incidents not firing
v4.6.0
Changelog
- Add custom transport pod travel speed algorithm
- Don't replace armor which already provides vacuum damage protection in PawnGroupMaker patch
- Move space station wall and floor thingdefs to the general def of