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Releases: RimNauts/RimNauts2

v4.11.1

18 Mar 19:08
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  • Change GenStep seeds to be unique for mod compatibility

v4.11.0

17 Mar 23:04
277bb22
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  • Reduce the richness of asteroid ores
  • Add the ability for modders to change roof elevation and core elevation

v4.10.2

16 Mar 22:56
635644a
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  • Assure pawns can wear spacesuits before applying them

v4.10.1

15 Mar 20:12
108cf62
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  • Fix issue with labels being rendered in vacuum overlay
  • Add options to disable quests and raids when the incident filter is on

v4.10.0

14 Mar 23:09
be9b48a
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  • Add floating labels under NEOs
  • Lock Magnetic Field behind Transport Pods research
  • Change the cost of the Magnetic Field to 20 plasteel
  • Add ore type to mineral-rich asteroid message

v4.9.0

14 Mar 00:05
66ca4bc
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  • Add a Magnetic Field roof that is airtight and allows ships to fly through
  • Add custom moon biome and weather to allow day/night cycle
  • Add converter which will safely convert old moon biome/weather to the new version

v4.8.1

12 Mar 11:15
c58a991
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  • Don't destroy NEO when a transport pod is travelling towards it or a caravan is on there

v4.8.0

11 Mar 22:54
5260518
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  • Add option in the mod settings to toggle incident filter

v4.7.0

11 Mar 16:36
649fe58
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  • Add IncidentTargetTags on NEOs to fix incidents not firing

v4.6.0

10 Mar 22:27
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  • Add custom transport pod travel speed algorithm
  • Don't replace armor which already provides vacuum damage protection in PawnGroupMaker patch
  • Move space station wall and floor thingdefs to the general def of