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New level: a finale harder than level 06 (greedy 25–45 %) #4

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@RizgarOzan

The hardest sample level, 06 Cold Storage, sits at ~50 %. The set has no level below that.

Make a finale that uses at least three of: boxes, ice, grass, holes. It should be hard because of the layout, not only because the move budget is tiny — if tune puts it under 10 moves, rework the layout.

band 25 45

How: follow CONTRIBUTING.md → Adding a level.
No Unity needed — just the .NET 10 SDK.

Done when

  • levels/NN-short-name.txt exists with the band line above
  • dotnet run --project tools/Match3Lab.Cli -- check levels passes locally and in CI
  • the PR description pastes the check line for the new level and names the one idea the level is about

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