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************************************************************************ * README: Rog-O-Matic XIV (CMU) Tue Feb 5 14:04:02 1985 - mlm * Copyright (C) 1985 by A. Appel, G. Jacobson, L. Hamey, and M. Mauldin ************************************************************************ * Here is Rog-O-Matic XIV, the automatic Rogue player for the eighties! * 1.0 UNPACKING: Rog-O-Matic is shipped by mail as a collection of shell archives. Run the distribution files through the shell (e.g. "sh rgm14.01"), and the individual source files will be created. Rog-O-Matic is also stored on the General Purpose Vax at Carnegie-Mellon University, and may be retrieved via FTP using the following file name: mlm/rgm/rgm14.tar.Z @ G.CS.CMU.EDU This file is a compressed tar format file. For FTP access, the username is 'ftpguest' and the password is 'cmunix'. 2.0 INSTRUCTIONS FOR USE: Tear along the dotted line and put all files into a directory. You should have the following files: Bugreport findscore.c main.c rogomatic.6 survival.c README gene.c makefile rooms.c tactics.c arms.c globals.h mess.c rplot termtokens.h command.c histplot.c monsters.c scorefile.c things.c database.c install.h pack.c search.c titlepage.c datesub.l io.c rand.c setup.c types.h debug.c learn.c replay.c stats.c utility.c explore.c ltm.c rgmplot.c strategy.c worth.c Bugreport contains descriptions of any known bugs and patches to fix them. Main.c is the main file of Rog-O-Matic, and contains descriptions of all other files. Install.h contains the installation dependent preprocessor variables. Edit "install.h" to set up various log files and directories, and then create the RGMDIR directory, making certain that it is publicly readable and writable. After that, the 'make' command will build your own personalized automatic Rogue playing system! The preprocessor variables defined are: BEST: The compile time copy of the best current score. Now 43,402 (against 3.6) and 7935 (against 5.2), and 11,316, total winner (against Rogue 5.3). BOGUS: The highest score to be considered "reasonable" by Rog-O-Matic. Rog-O-Matic will only try to beat non-bogus scores. Currently set at 50,000. ERRORLOG: A fully qualified filename to which snapshots of game positions are appended when severe or fatal bugs/ inconsistencies are found. LOCKFILE: A file name in in the /tmp directory used to serialize accesses to the score file. MAXLOCK: A number of seconds after which to ignore the lock file. Usually 3 minutes (120 seconds). NEWROGUE: On systems where the default Rogue is 3.6, this is the name of the Rogue 5.2 or Rogue 5.3 file. PLAYER: This is the file name of the player program, which is execl'ed by the rogomatic program. It should be fully qualified. RGMDIR: The name of the directory where the Rog-O-Matic gene pool, long term memory, and score files are kept. It must be publicly readable and writeable. This directory must be created by hand. ROGUE: This is the file name of the Rogue game. Usually this is /usr/games/rogue. ROGUELOG: When the game logging (or "echoing") is enabled, a complete transcript of the game is written to this file. If the program finishes normally, this file will be renamed to <killer>.<level>.<score>, and can either be examined by "cat"ing it or replayed using the "-p" option of rogomatic. This should be an unqualified file name. SNAPSHOT: An unqualified file name where game snapshots are put. The 'snapshot' command appends game photos to this file in the user's directory. After "make"ing, you should have the following programs: rogomatic player datesub rgmplot histplot gene and the shell script: rplot These should be put into the games directory, in such a way that the player program has the same name as that specified by the PLAYER variable in install. Otherwise, you will have to "cd" to the directory containing Rogomatic to play. 3.0 DESCRIPTIONS OF THE PROGRAMS AND COMMANDS. 3.1 ROGOMATIC The files "rogomatic" and "player" contain the basic Rog-O-Matic. Rogomatic parses the arguments and forks and execs Rogue and Player. For more information about the "rogomatic" command, see rogomatic.6. Usage: rogomatic [-ceuw] Play a game of rogomatic -f game_file Play against game_file or rogomatic -r [ rogue_save_file ] Start saved game or rogomatic -p [ game_log ] Replay game log or rogomatic -s [ version ] Show scores -c Cheat (look for magic arrows, version 3.6 only) -e Echo, log the game into a file -u Start up in user (transparent mode) -w Watched (Rog-O-Matic can ask user for help when stuck -- rare) -f next argument is the location of the Rogue game, eg: rogomatic -f /usr/games/rogue -r Start a saved game, if next argument is given, it is the location of the Rogue save file. -p Replay a Rog-O-Matic log file (created using the -e option). If next argument is given it is the name of the log file. The default is "roguelog". Eg: rogomatic -p drag.24.7361 -s List Rog-O_Matic's scorefile. Version must be one of (3.6, 5.2, 5.3). Defaults to install.h:DEFVER. 3.2 RPLOT "rplot" prints a scatter plot of the rogomatic score file. Options allow for inclusion of scores obtained by cheating and addition of a rolling average to the plot. "rplot" uses the rgmplot program. Usage: rogomatic -s [ version ] | rplot [ -ac ] [ minimum ] Options: -a Include rolling average -c Include scores obtained by cheating ( 3.6 only ) [ min ] Include only scores above min. 3.3 HISTPLOT "histplot" reads the scorefile and produces a histogram of either final score or level reached, depending on the option set. The histogram plots the killing monster for each game. Usage: rogomatic -s [ version ] | histplot [ -acl ] Options: -aNNNN Include only scores above NNNN -c Include cheating games ( 3.6 only ) -l Plot level instead of score 3.4 GENE "gene" summarizes and initializes the current gene pool. Usage: gene [ -f ] [ -v<value> ] Read gene pool or gene -i [ -msv<value> ] Create new gene pool Options: -i Initial a new gene pool -f Full listing, shows gene values and scores -mNN Max gene pool size (limit of 100, learn.c:MAXM) -s Random number seed for new gene pool (-i option) -v Version to list/initial (one of 361,362,521,522,531) 4.0 MORE ABOUT FILES 4.1 SCOREFILES For each version of Rogue the systems has played, their are 2 score files: $RGMDIR/rgmdelta<version> and $RGMDIR/rgmscore<version>. As each game is played, the score is appended to the DELTA file. Whenever the -s option is given, a check is made for the DELTA file. If new scores exist, they are sorted and a new SCORE file is created. Then the score file is printed on stdout. 4.2 READING THE SOURCE For those perusing the source, the following files are in the source. The notes indicate how important an understanding of that file is to understanding the strategy Rogomatic uses, and whether that file contains system code, strategy code, or utility code. Importance: 0..9 (9 must read, 0 never look at it) Classes: (strat) = strategy, (tact) = tactics, (mech) = mechanics, (util) = utility Importance File Class: Name: Description: 9 (mech) install.h: Must edit to run Rogomatic 9 (mech) main.c: Main file, references everything else 9 (strat) strategy.c: Top level strategy 8 (strat,tact) tactics.c: More insteresting production rules 7 (mech) globals.h: Description of globals 7 (mech) types.h: More description of globals 7 (mech) setup.c: Main program, forks & execs Rogue, Rgm 7 (tact) arms.c: Rules: worth of armor, weapons, rings 7 (tact) worth.c: Rules about worth of objects 6 (mech) mess.c: Handles message from Rogue 6 (strat,mech) explore.c: Defines exploration strategy 5 (mech) rooms.c: Builds terrain map 4 (mech) io.c: Handles communications from Rogue 4 (mech) search.c: Does path planning 4 (mech) things.c: Handles objects in pack 3 (mech) command.c: Sends commands to Rogue 3 (tact,mech) survival.c: Code for running away from monsters 2 (mech) scorefile.c: Handles Rogomatic scoreboard 2 (util) database.c: Remembers objects and their names 2 (util) findscore.c: Reads Rogue scoreboard 1 (mech) monsters.c: Keeps track of monsters on level 1 (util) debug.c: Debugging handler (error logger) 0 (mech) replay.c: Finds levels in log files 0 (mech) termtokens.h: Contains definitions for terminal 0 (mech) titlepage.c: Prints animated copyright notice 0 (util) histplot.c: Plots histograms of Rgm performance 0 (mech) rgmplot.c: Plots Rgm performance over time 0 (util) utility.c: Contains CMU specific system functions 5.0 NET ADDRESS Questions, comments, gripes, and ephemera to [email protected] Michael Mauldin (Fuzzy) (412) 268-3065 Department of Computer Science Carnegie-Mellon University Pittsburgh, PA 15213 6.0 MORE INFORMATION Copies of CMU Technical Report CMU-CS-83-144, "ROG-O-MATIC: A Belligerent Expert System" may be obtained by sending mail to Michael Mauldin at the above addresses. Since these will be sent by US Post, you must include your US Mail address. ROG-O-MATIC: A Belligerent Expert System (CMU-CS-83-144) ABSTRACT "Rog-O-Matic is an unusual combination of algorithmic and production systems programming techniques which cooperate to explore a hostile environment. This environment is the computer game Rogue, which offers several advantages for studying exploration tasks. This paper presents the major features of the Rog-O-Matic system, the types of knowledge sources and rules used to control the exploration, and compares the performance of the system with human Rogue players." An abbreviated but more recent version of this paper appeared in the conference proceedings of CSCSI in May of 1984. A short reference to Rog-O-Matic also appeared in the February 1985 Computer Recreations column of Scientific American, page 18-21. ---end of Rog-O-Matic XIV description---
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