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My software Raytracer extended with my SJSL jobsystem library to support multithreaded rendering

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RubenFrans/MultithreadedRaytracer

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Multithreaded Software-Raytracer

This project is an extention of a school project I made for the Graphics Programming 1 course during my studies at Howest University - Digital Arts & Entertainment.

For the school assignment I made the raytracer itself. But when I was creating SJSL (Simple Job System Library) I extended this project to test my jobsystem to divide the rendering of a frame automatically across different threads.

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My software Raytracer extended with my SJSL jobsystem library to support multithreaded rendering

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