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Valheim plugin to manipulate prefab material textures and colors in order to achieve a seasonal experience.

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RustyMods/Seasonality

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Seasonality

Dynamic seasons to the Valheim game by altering textures and colors, providing an immersive environmental experience that changes with in-game time.

Features

  • Four seasons: Winter, Spring, Summer, Fall
  • Counter determined by age of world
  • Full configurability
  • Status Effects depending on season
  • Weather control
  • Use of custom textures
  • Season global keys

Screenshots

Imgur Imgur Imgur

Configurations

  • Control configuration enables user to decide season at will
  • Current season displays season and is a drop down choice for user
  • Player modifiers can be toggled on and off
  • Seasonal weather can be toggled on and off
  • Modifiers can be customized

Status Effects

Imgur

Color

This plugin color tints the materials in the scene, meaning any color choices you apply will almost always darken the object. In order to lighten an object, it is necessary to replace the texture. For example, most of the winter objects are texture replaced meaning any color choices you make won't be used.

Custom Textures

The plugin allows to use of custom textures by adding png files into the designated directories within your configuration folder in bepinex.

Global Keys

  • season_winter
  • season_summer
  • season_spring
  • season_fall

File structure

BepInEx
 - config
  - Seasonality
   - Textures
    - Beech
    - BeechSmall
        - spring.png
        - summer.png
        - winter.png
        - fall.png
    - Birch
    - ...

The names of the png files must follow the summer.png syntax in order for the plugin to recognize it.

Notes

Come find me on OdinPlus Discord in order to share texture files and learn about what the texture needs to look like.

Texture Example

Imgur Imgur Imgur These are the images used to modify Beech trees in the meadows, spring.png and winter.png, the last one is for BeechSmall tree spring.png

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Valheim plugin to manipulate prefab material textures and colors in order to achieve a seasonal experience.

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