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Change LOCAL_MAP_SIZE to (2^n)+1 to work with fractals. Add height to WorldTile Add shading to local tiles based on height. Add fractal heightmap generation to generateLocal, including special algorithm for mountains.
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Original file line number | Diff line number | Diff line change |
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@@ -9,5 +9,5 @@ | |
*/ | ||
#include <string> | ||
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const std::string COMPILE_COUNT = "5067"; | ||
const std::string COMPILE_COUNT = "5123"; | ||
#endif |
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