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0.0.020 -> 0.0.021: Optimisations and local tiles
Some optimisations to cleanup for another release and prepare for local tile development. Remove excessive vector resizing. This significantly improves performance, though it is still not ideal. This may slightly increase memory usage, but probably not by much. Add vDeceased to store pointers to deceased Characters. (However deceased Characters have always remained in memory so this doesn't affect memory requirements). Add ocean biome rendering for local tiles. However much work remains to be done here. Removed some pointless calls to RNG on local tiles. Localtile seed is now utilised properly, therefore local tiles are not all the same now (although there's not much to see at the moment). Set wrapY default to "no". Set quickstart global to false for release. Set LOCAL_MAP_SIZE to 100, however in future it will be about 2000.
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Original file line number | Diff line number | Diff line change |
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*/ | ||
#include <string> | ||
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const std::string COMPILE_COUNT = "4851"; | ||
const std::string COMPILE_COUNT = "4867"; | ||
#endif |
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