Recovered GDScript source and project assets for Goodbye Eternity v0.13.6a, decompiled from the official Windows release using GDRE Tools v2.5.0.
This repository contains the fully recovered Godot 4 project for Goodbye Eternity, a point-and-click visual novel and dating sim developed by RNGeusEX. The source was obtained through static analysis and bytecode decompilation of the official distributable — no proprietary developer access, source leaks, or reverse-engineered encryption was involved.
The project can be opened and run directly in the Godot 4.6.1 editor.
| Field | Value |
|---|---|
| Title | Goodbye Eternity |
| Version | 0.13.6a |
| Release date (this build) | April 2026 |
| Developer | RNGeusEX |
| Original platform | itch.io |
| Engine | Godot 4.6.1 |
| Genres | Visual Novel, Point-and-Click, Dating Sim |
| Field | Value |
|---|---|
| Tool | GDRE Tools v2.5.0 (GDRETools/gdsdecomp) |
| Input | Single embedded-PCK Windows executable (GE.exe) |
| Detected engine version | 4.6.1 |
| Detected bytecode revision | 4.5.0-stable (ebc36a7) |
| Total files extracted | 6,807 |
| GDScript files decompiled | 359 |
| Failed scripts | 0 |
| Resources imported | 3,349 |
| Successfully converted | 3,349 |
| Failed conversions | 0 |
| Lossy conversions | 1,791 ¹ |
| Metadata rewrites | 2,256 |
| Recovery time | 17m 25s |
¹ Textures stored in GPU-compressed formats (BC7/ETC2) at export time are reconstructed via decompression. Visual fidelity loss is negligible; no assets are missing.
res://
├── project.godot # Project configuration
├── scenes/ # .tscn scene files
├── scripts/ # .gd GDScript source files (359 total)
├── resources/ # .tres resource files
├── assets/
│ ├── images/ # Sprites, CGs, UI elements (.png / .webp)
│ ├── audio/ # Music, voice, SFX (.ogg / .wav)
│ └── video/ # Pre-rendered cutscenes (.webm)
├── translations/ # Localisation files (.csv / .po)
└── addons/ # Godot plugins, recreated from PCK metadata
Exact subdirectory names reflect the original
res://tree as recovered from the PCK. Paths are preserved verbatim.
- Download and install Godot 4.6.1 (standard build, not .NET).
- Open the Godot project manager.
- Click Import and point it at
project.godotin this repository. - Let the editor complete asset importing on first open.
- Run from the editor or export normally.
The
.gdextensioncheck performed by GDRE Tools at recovery time found no native extensions (Goodbye Eternity.dllabsent). The project is pure GDScript with no compiled native components.
This repository carries no license.
The decompiled source code and all associated assets are the exclusive intellectual property of RNGeusEX and the Goodbye Eternity development team. No rights are granted, transferred, or implied by the existence of this repository. Redistribution, modification, or use of this material for any purpose other than personal study requires explicit written permission from the original authors.
The decompilation tooling used (GDRE Tools) is licensed separately under the MIT
License — see github.com/GDRETools/gdsdecomp.
All creative and technical work in the original game belongs entirely to its authors.
| Role | Credit |
|---|---|
| Game design, writing, direction | RNGeusEX |
| Original artwork & animations | Commissioned artists (see in-game credits) |
| Original engine (legacy builds) | Ren'Py |
| Current engine | Godot Engine 4.6.1 (MIT License) |
Original game page: https://the-end-of-time.itch.io/goodbye-eternity
This decompilation was performed solely for personal technical study. It is not affiliated with, endorsed by, or condoned by RNGeusEX or the Goodbye Eternity development team. If you enjoy the game, purchase it directly from the developers.