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Goodbye Eternity — Decompiled Source

Recovered GDScript source and project assets for Goodbye Eternity v0.13.6a, decompiled from the official Windows release using GDRE Tools v2.5.0.


Overview

This repository contains the fully recovered Godot 4 project for Goodbye Eternity, a point-and-click visual novel and dating sim developed by RNGeusEX. The source was obtained through static analysis and bytecode decompilation of the official distributable — no proprietary developer access, source leaks, or reverse-engineered encryption was involved.

The project can be opened and run directly in the Godot 4.6.1 editor.


Game Information

Field Value
Title Goodbye Eternity
Version 0.13.6a
Release date (this build) April 2026
Developer RNGeusEX
Original platform itch.io
Engine Godot 4.6.1
Genres Visual Novel, Point-and-Click, Dating Sim

Decompilation Details

Field Value
Tool GDRE Tools v2.5.0 (GDRETools/gdsdecomp)
Input Single embedded-PCK Windows executable (GE.exe)
Detected engine version 4.6.1
Detected bytecode revision 4.5.0-stable (ebc36a7)
Total files extracted 6,807
GDScript files decompiled 359
Failed scripts 0
Resources imported 3,349
Successfully converted 3,349
Failed conversions 0
Lossy conversions 1,791 ¹
Metadata rewrites 2,256
Recovery time 17m 25s

¹ Textures stored in GPU-compressed formats (BC7/ETC2) at export time are reconstructed via decompression. Visual fidelity loss is negligible; no assets are missing.


Project Structure

res://
├── project.godot          # Project configuration
├── scenes/                # .tscn scene files
├── scripts/               # .gd GDScript source files (359 total)
├── resources/             # .tres resource files
├── assets/
│   ├── images/            # Sprites, CGs, UI elements (.png / .webp)
│   ├── audio/             # Music, voice, SFX (.ogg / .wav)
│   └── video/             # Pre-rendered cutscenes (.webm)
├── translations/          # Localisation files (.csv / .po)
└── addons/                # Godot plugins, recreated from PCK metadata

Exact subdirectory names reflect the original res:// tree as recovered from the PCK. Paths are preserved verbatim.


Opening the Project

  1. Download and install Godot 4.6.1 (standard build, not .NET).
  2. Open the Godot project manager.
  3. Click Import and point it at project.godot in this repository.
  4. Let the editor complete asset importing on first open.
  5. Run from the editor or export normally.

The .gdextension check performed by GDRE Tools at recovery time found no native extensions (Goodbye Eternity.dll absent). The project is pure GDScript with no compiled native components.


License

This repository carries no license.

The decompiled source code and all associated assets are the exclusive intellectual property of RNGeusEX and the Goodbye Eternity development team. No rights are granted, transferred, or implied by the existence of this repository. Redistribution, modification, or use of this material for any purpose other than personal study requires explicit written permission from the original authors.

The decompilation tooling used (GDRE Tools) is licensed separately under the MIT License — see github.com/GDRETools/gdsdecomp.


Credits

All creative and technical work in the original game belongs entirely to its authors.

Role Credit
Game design, writing, direction RNGeusEX
Original artwork & animations Commissioned artists (see in-game credits)
Original engine (legacy builds) Ren'Py
Current engine Godot Engine 4.6.1 (MIT License)

Original game page: https://the-end-of-time.itch.io/goodbye-eternity


Disclaimer

This decompilation was performed solely for personal technical study. It is not affiliated with, endorsed by, or condoned by RNGeusEX or the Goodbye Eternity development team. If you enjoy the game, purchase it directly from the developers.

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Complete decompilation of the virtual dating sim Goodbye Eternity

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