Get GLSL code from Shadertoy.com to run inside of Processing
Copy the code from Shadertoy shader and paste it...
// ------------------------------
// SHADERTOY CODE BEGINS HERE -
// ------------------------------
👉🏻 Here
// ----------------------------
// SHADERTOY CODE ENDS HERE -
// ----------------------------
- Keyboard input
- Sound input
- cubemap example
- Support multipass shaders
- Input - Keyboard : https://www.shadertoy.com/view/lsXGzf
- Input - Microphone : https://www.shadertoy.com/view/llSGDh
- Input - Mouse : https://www.shadertoy.com/view/Mss3zH
- Input - Sound : https://www.shadertoy.com/view/Xds3Rr
- Input - SoundCloud : https://www.shadertoy.com/view/MsdGzn
- Input - Time : https://www.shadertoy.com/view/lsXGz8
- Input - TimeDelta : https://www.shadertoy.com/view/lsKGWV
- Input - 3D Texture : https://www.shadertoy.com/view/4llcR4
ShadersForProcessing3 by George Rowe
The Shadertoy ports inside of Thomas Diewald's PixelFlow library.
Filters4Processing by... me?
PShaderToy by Nick Fox-Gieg