Software developer and GameDev Hobbyist
- Wroclaw, Poland
- @pawel_lampe
Pinned Loading
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godot-gdscript-toolkit
godot-gdscript-toolkit PublicIndependent set of GDScript tools - parser, linter, formatter, and more
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lampe-games/godot-open-rts
lampe-games/godot-open-rts PublicOpen Source RTS game made in Godot 4
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lampe-games/godot-sugar
lampe-games/godot-sugar PublicExperimental post-processing toolkit for Godot
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pytest-timeouts
pytest-timeouts PublicLinux-only Pytest plugin to control durations of various test case execution phases
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workload-scheduling-simulator
workload-scheduling-simulator PublicMultipurpose workload scheduling simulator
Haskell 1
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lampe-games/godot-advanced-navigation-plugin
lampe-games/godot-advanced-navigation-plugin Public
381 contributions in the last year
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Activity overview
Contributed to
WebKit/WebKit,
Scony/godot-gdscript-toolkit,
godotengine/godot
and 7 other
repositories
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Contribution activity
April 2025
Created a pull request in WebKit/WebKit that received 1 comment
[GTK][WPE] Integrate the ports with MALLOC_HEAP_BREAKDOWN
f21d5f6 [GTK][WPE] Integrate the ports with MALLOC_HEAP_BREAKDOWN https://bugs.webkit.org/show_bug.cgi?id=291063 Reviewed by NOBODY (OOPS!). WIP * …
+362
−10
lines changed
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1
comment
Reviewed 3 pull requests in 1 repository
WebKit/WebKit
3 pull requests
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[GTK][WPE] Make it possible to create a Damage with a maximum numbers of rectangles before uniting
This contribution was made on Apr 4
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[GTK][WPE] Adding any rect to a Damage that contains the damage area should change the mode to full
This contribution was made on Apr 1
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[GTK][WPE] Damage should reset should unite when made full or a rect containing the bounding box is added
This contribution was made on Apr 1
2
contributions
in private repositories
Apr 2 – Apr 4