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add shader for LWRP #21
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I cannot compile this script (on URP), my shader coding skills are unfortunately not good enough to provide any insight into why, it may be on my side.. (Line 47:) (Line 50) (Line 116) [this goes away if i.fogCoord is changed to IN.fogCoord] (Line 47) (Line 50) |
Adds a shader that should work with Unity's new Lightweight Render Pipeline.
Had to convert from surface to fragment, but added the lighting and shadow calculations that would otherwise be done for a surface shader.
Should pick up existing material settings used by the tutorial's terrain shader.