Releases: Sharparam/cybersyn-combinator
v2.3.0
- Now supports pasting recipes from an assembling machine to set item and fluid requests.
- #46: Fix a bug where building blueprints with combinators in them (or just combinator ghosts) could cause a duplicate network signal error.
Full Changelog: v2.2.3...v2.3.0
v2.2.3
Full Changelog: v2.2.2...v2.2.3
v2.2.2
Fixes an issue where description could not be accessed if the combinator is a ghost, causing a crash.
Full Changelog: v2.2.1...v2.2.2
v2.2.1
Fixes an issue where negative values could not be input for item counts if expressions are disabled.
Full Changelog: v2.2.0...v2.2.1
v2.2.0
Main highlight of this release is being able to set the combinator description, just like on regular constant combinators in 2.0.
Dialogs have been overhauled to look a little nicer also, no longer hiding the main window while active (mimicking how base game dialogs behave).
The "confirm key" (default E
) can now be used to confirm signal input values, including while editing the value (textfield has focus), but the "confirm-while-editing-the-text" feature only works if expression input is disabled (as otherwise any text input will be put into the textfield to be processed as an expression).
Full Changelog: v2.1.4...v2.2.0
v2.1.4
Fixes an issue where the game would crash when selecting a signal that has already been set in a different slot in the combinator.
Full Changelog: v2.1.3...v2.1.4
v2.1.3
Full Changelog: v2.1.2...v2.1.3
v2.1.2
Support for quality is now added.
Full Changelog: v2.1.1...v2.1.2
v2.1.1
Now with changelog!
Full Changelog: v2.1.0...v2.1.1
v2.1.0
A minor update to add ways to fix combinators from old 1.1 saves.
A migration is added that should automatically fix any Cybersyn Constant Combinators, but if that fails there are also two new commands:
/cc_sort_all
will attempt to fix all combinators across all surfaces../cc_sort
will attempt to fix the currently "selected" (hovered) combinator.
Full Changelog: v2.0.0...v2.1.0