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Releases: Sharparam/cybersyn-combinator

v2.3.0

23 Nov 15:44
v2.3.0
e84d9c8
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  • Now supports pasting recipes from an assembling machine to set item and fluid requests.
  • #46: Fix a bug where building blueprints with combinators in them (or just combinator ghosts) could cause a duplicate network signal error.

Full Changelog: v2.2.3...v2.3.0

v2.2.3

13 Nov 20:28
v2.2.3
316e121
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Full Changelog: v2.2.2...v2.2.3

v2.2.2

06 Nov 19:34
v2.2.2
4329fa0
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Fixes an issue where description could not be accessed if the combinator is a ghost, causing a crash.

Full Changelog: v2.2.1...v2.2.2

v2.2.1

06 Nov 11:22
v2.2.1
e14eab7
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Fixes an issue where negative values could not be input for item counts if expressions are disabled.

Full Changelog: v2.2.0...v2.2.1

v2.2.0

06 Nov 02:20
v2.2.0
6c0cede
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Main highlight of this release is being able to set the combinator description, just like on regular constant combinators in 2.0.

Dialogs have been overhauled to look a little nicer also, no longer hiding the main window while active (mimicking how base game dialogs behave).

The "confirm key" (default E) can now be used to confirm signal input values, including while editing the value (textfield has focus), but the "confirm-while-editing-the-text" feature only works if expression input is disabled (as otherwise any text input will be put into the textfield to be processed as an expression).

Full Changelog: v2.1.4...v2.2.0

v2.1.4

02 Nov 01:11
v2.1.4
03b5d48
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Fixes an issue where the game would crash when selecting a signal that has already been set in a different slot in the combinator.

Full Changelog: v2.1.3...v2.1.4

v2.1.3

26 Oct 21:57
v2.1.3
af5dc81
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Full Changelog: v2.1.2...v2.1.3

v2.1.2

23 Oct 15:47
v2.1.2
8fbd798
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Support for quality is now added.

Full Changelog: v2.1.1...v2.1.2

v2.1.1

23 Oct 14:20
v2.1.1
95a6137
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Now with changelog!

Full Changelog: v2.1.0...v2.1.1

v2.1.0

23 Oct 14:13
v2.1.0
dc1cf30
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A minor update to add ways to fix combinators from old 1.1 saves.

A migration is added that should automatically fix any Cybersyn Constant Combinators, but if that fails there are also two new commands:

  • /cc_sort_all will attempt to fix all combinators across all surfaces..
  • /cc_sort will attempt to fix the currently "selected" (hovered) combinator.

Full Changelog: v2.0.0...v2.1.0