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EntityVelocity

Apply velocity to a created entity or player!

Commands: (/velocity can also be abbreviated as /vel, entity can be abbreviated as "e", player can be abbreviated as "p", types can be abbreviated as "t")

/velocity entity [entity] [# of entity] [velX] [velY] [velZ] [x] [y] [z]

Applys velocity to a new entity created

[entity] = type of entity created with velocity

[# of entity] = number of entities you wish to spawn (default 1)

[velX] = X coordinate of the velocity applied to the entity (default 0.0)

[velY] = Y coordinate of the velocity applied to the entity (default 0.0)

[velZ] = Z coordinate of the velocity applied to the entity (default 0.0)

[x] = X coordinate where the entity spawns (default where player is standing)

[y] = Y coordinate where the entity spawns (default where player is standing)

[z] = Z coordinate where the entity spawns (default where player is standing)

Permission: velocity.velocity.entity

/velocity player [player] [velX] [velY] [velZ]

Applies velocity to a player.

[player] = player that has velocity applied to

[velX] = X coordinate of the velocity applied to the entity (default 0.0)

[velY] = Y coordinate of the velocity applied to the entity (default 0.0)

[velZ] = Z coordinate of the velocity applied to the entity (default 0.0)

Permission: velocity.velocity.player

/velocity types

Displays a list of entity types that may be usable in /velocity entity [entity]

Permission: velocity.types

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Apply velocity to a created entity or player!

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