There are two options for running SDL Core. You can either clone and compile the code yourself on an Ubuntu virtual machine, or you may use a Docker instance of SDL Core.
Note: This option requires you to use Ubuntu 14.04. If you do not have an Ubuntu environment available, please use setup option 2.
- Clone the SDL Core repository
- Create a folder for your build and run
cmake ../sdl_core
- If there are any dependency issues, install missing dependencies:
sudo apt-get install git cmake build-essential libavahi-client-dev libsqlite3-dev chromium-browser libssl-dev libudev-dev libgtest-dev libbluetooth3 libbluetooth-dev bluez-tools gstreamer1.0* libpulse-dev
- Run the following commands to compile and install SDL Core
make
make install
Once SDL Core is compiled and installed you can start it from the executable in the bin folder
cd bin/
./start.sh
Docker version greater than 1.8 is required for OS X
Start a Docker container containing the latest version of core:
docker run -d -p 12345:12345 -p 8087:8087 -p 3001:3001 --name core smartdevicelink/core:latest
This run command is starting a docker container in detached mode -d
(so it won't take over your terminal). It then maps the ports -p
3001, 8080, 8087, 12345 of your machine to the same ports in the container. So the container can be easily referenced it is given the name --name
core.
Core is now running and exposing ports for communication. Core logs can be viewed using:
docker logs -f core
The -f
flag allows the Docker logs output to be followed in terminal
The Docker instance of Core exposes multiple ports for different types of communication:
TCP port | description |
---|---|
3001 | Exposes core's file system in /usr/sdl/bin/storage |
8087 | Websocket used by the HMI to communicate with SDL Core |
12345 | SDL Core's port used to communicate with mobile application over TCP |
Once SDL Core is setup, follow these steps to clone, build, and run the SDL Generic HMI.
Clone this repository
Note: If you are not making any changes to the Generic HMI, you may skip straight to the last step and launch the Generic HMI in a web browser.
Install webpack:
npm install -g webpack
Install dependencies (you might need to clean the node_modules
folder):
npm install
Run webpack
webpack
Launch the Generic HMI in a web browser
chromium-browser index.html
Core should already be running. To verify, use the following command and you should see a container with the name core
:
docker ps
Connect an SDL-connected application (such as Hello SDL Android) to the instance of core running on your machine. The IP should be your machine's IP address and the port is 12345
Open (or refresh) the running HMI in a chrominium based browser (chrome). By default it is running at http://localhost:3000/
IMPORTANT If you need to restart the HMI then Core must also be restarted! Just restart the Docker container using:
docker restart core
then go through the usage instructions again.
The main third-party technologies we use to develop this HMI are React, React-Redux, and React-Router. Implement an SDL HMI is an exercise in receiving, processing, and responding to RPCs which are coming from a connected SDL Core instance.
Note: After making any changes to the Generic HMI, you must run
webpack
before relaunching the HMI in the browser to see any changes made.
This is the main entry point for the entire application. It sets up the routes and highest level components in the React app. Once the application is loaded, it attempts to connect to an instance of SDL Core.
This is the main path to all things SDL related. The Controller routes RPCs coming from SDL to sub-controllers so that they can be handled, and responds to SDL. Sub-controllers all implement a handleRPC()
function. The handleRPC function returns true if the Controller should respond with a generic success to SDL, return false for a generic false, return an object with a key of rpc
to respond with a custom RPC, and return null
if the Controller should not respond (such as in the case of incoming notifications from SDL). The Controller also implements a sanitize
function which can be used to manipulate RPCs before they're sent off to a sub-controller to be handled.
Implementing an RPC is the main activity when developing this HMI as it related to communicating with SDL Core. There are three basic behaviors that can be implemented
- An RPC comes in from SDL Core which changes some information displayed to the user in a view (Implementing Requests)
- The user takes action on an element in the React Application which generates a message to SDL Core (Sending messages to SDL Core)
- An RPC comes in from SDL Core which forces the current view in the React Applicaton to change (Changing the router history)
First, add a case statement to the appropriate Sub-Controller. If the RPC is named UI.something
, the appropriate sub-controller is the UIController. The case statement should dispatch a method to the store that you'll define shortly. Import that method name from actions at the top of the Controller. Head over to actions.js
, add a new string to the Actions
const and export a new method of the same name which returns an object containing the same parameters you passed and a type
property which is the new Action
you defined. In reducers.js
you can now add a case statement for the Action name you created. Return a new state object based on the parameters passed into the action from the Controller. This state will be used in a container to send the appropriate information to a React Component. For more information about actions and reducers check out http://redux.js.org/docs/basics/index.html. Example of all this below.
// UIController.js
import {
show // Importing the new action for use with store.dispatch
} from '../actions'
...
handleRPC(rpc) {
...
case "Show":
store.dispatch(show( // dispatching the action with the needed info
rpc.params.appID,
rpc.params.showStrings,
rpc.params.graphic,
rpc.params.softButtons
))
return true
...
// actions.js
export const Actions = {
SHOW: "SHOW" // Defining the new type
}
...
export const show = (appID, showStrings, graphic, softButtons) => { // exporting the show action
return {
type: Actions.SHOW, // Specifying the new type
appID: appID,
showStrings: showStrings,
graphic: graphic,
softButtons: softButtons
}
}
// reducers.js
function ui(state = {}, action) {
switch (action.type) {
case Actions.SHOW: // implementing the reducer, you can do this in any of the functions that are to be reduced into state
var newState = { ...state } // Copy over the old state
var app = newState[action.appID] ? newState[action.appID] : newAppState() // Find the app specified by the action that we're changing state for or create a new one
newState[action.appID] = app // set it back in case we created a new one
if (action.showStrings && action.showStrings.length > 0) {
app.showStrings = action.showStrings // Change show strings if they changed
}
if (action.graphic) { // Add the graphic to the state if it exists
app.graphic = action.graphic
}
if (action.softButtons && action.softButtons.length > 0) { // Change soft buttons if they changed
app.softButtons = action.softButtons
}
return newState // self explanatory
...
At this point, you'll need to think about what component needs the information in the React application which you've just added to the state. In the example above, the information in the Show RPC is used in the MediaPlayerBody component as MetaData. So create a file for the container which will be hooked up directly to the React Component which needs the information about show. Below is a commented version of the Metadata container which parses out the useful information added to the state by the Show RPC for use in the React Component.
// Metadata.js
import { connect } from 'react-redux' // so we can connect this container with the appropriate react component
import MediaPlayerBody from '../MediaPlayerBody' // this is the React component we're connecting it which will use the props we create off the state
const mapStateToProps = (state) => { // a function you always have to implement
var activeApp = state.activeApp // The active application in the react component
var metadata = state.ui[activeApp] // The UI metadata for that application (we created all this in reducers.js when we implemented Actions.SHOW)
if (metadata === undefined) return {} // Do nothing if there is no metadata yet
var props = { // Default mainfields for the react component
mainField1: null,
mainField2: null,
mainField3: null
}
metadata.showStrings.map ((textField) => { // Iterate all the strings added by the show
switch (textField.fieldName) { // Each textField has a fieldName which is its type
case "mainField1": // Map types to props that'll be used by the Component
props.mainField1 = textField.fieldText
break
case "mainField2":
props.mainField2 = textField.fieldText
break
case "mainField3":
props.mainField3 = textField.fieldText
break
}
})
// If there is a graphic, add it to the props
props.graphic = metadata.graphic ? metadata.graphic.value : "http://www.unrecorded.mu/wp-content/uploads/2014/02/St.-Vincent-St.-Vincent1.jpg"
return props // Return the props to the component
}
// This is where we would implement a way to communicate back to redux if there was some action the user can take to change our state. More on that later
const mapDispatchToProps = (dispatch) => {
return {}
}
// Connect this container with the component which will use it and export it
export const MediaMetadata = connect(
mapStateToProps,
mapDispatchToProps
)(MediaPlayerBody)
export default MediaMetadata
The last thing we need to do is make sure that in our react application we are now using our container instead of the original react component which is not connected, and that the react component is using the properly named props which were passed by the container in render. In this example, this was done in MediaPlayer.js
// MediaPlayer.js
...
import { MediaMetadata } from './containers/Metadata';
export default class MediaPlayer extends React.Component {
constructor() {
super();
}
render() {
return ( // We created the MediaMetadata container in this tutorial
<div>
<AppHeader backLink="/" menuName="Apps"/>
<MediaMetadata />
<ProgressBar />
<Buttons />
</div>
)
}
}
The component we actually connected was the MediaPlayerBody, let's take a look to see how the props we created off the state in the container are used
import React from 'react';
import AlbumArt from './AlbumArt';
import MediaTrackInfo from './containers/MediaTrackInfo_c'
export default class MediaPlayerBody extends React.Component {
constructor(props) {
super(props);
}
render() {
return (
// mainFields and graphic - Perfect. Those exist because this component is connected to our redux state by the container.
// Any time SDL changes the state that is tied to this component, this component will re-render and update.
<div className="media-player-body">
<AlbumArt image={this.props.graphic} />
<div className="media-track">
<p className="t-small t-medium th-f-color">{this.props.mainField3}</p>
<p className="t-large t-light th-f-color">{this.props.mainField1}</p>
<p className="t-large t-light th-f-color-secondary">{this.props.mainField2}</p>
<MediaTrackInfo />
</div>
</div>
)
}
}
There are many situations where a user's action in the React Application needs to trigger a message to be sent to SDL. For example, after an application uses the AddCommand
RPC to add items to the App's in-HMI menu, and the user selects one of those items, we need to be able to tell SDL about that selection by sending the notification called UI.OnCommand
to SDL Core so it can be relayed to the connected application. We do this by implementing the mapDispatchToProps
function in our container. For the menu, this function does two things - changes state by called dispatch (in the same way we changed our state before in our sub-controller) and sending a message to a sub controller to notify SDL Core about the event.
const mapDispatchToProps = (dispatch) => {
return {
onSelection: (appID, cmdID, menuID) => { // Our function is called onSelection, so the component can use this.props.onSelection()
if (menuID) {
dispatch(activateSubMenu(appID, menuID)) // We can used the passed in dispatch to change state (don't forget to define and import the action activateSubMenu)
}
else if (cmdID) {
uiController.onSystemContext("MAIN", appID) // We can call functions on uiController (again, don't forget to import) which send messages to SDL
uiController.onCommand(cmdID, appID)
}
}
}
}
From here, the only thing left to do is implement the functions called on the sub controller. When the sub controllers imported by the main Controller, the main controller adds a function called addListener
. The sub-controller can use the listener to send messages directly to SDL Core.
// UIController.js
onSystemContext(context, appID) {
this.listener.send(RpcFactory.OnSystemContextNotification(context, appID))
}
onCommand(cmdID, appID) {
this.listener.send(RpcFactory.OnCommandNotification(cmdID, appID))
}
The only thing left to do now is to make sure the connected React Component is properly using the method we defined in mapDispatchToProps
. In this example, it's the HScrollMenu
which passes the onSelection prop to an HScrollMenuItem which calls onSelection as we've defined
// HScrollMenuItem.js
onClick={() => this.props.onSelection(this.props.appID, this.props.cmdID, this.props.menuID)}>
The last common activity required to implement an SDL HMI completely is the ability to change views based on messages received by SDL. Views in the React Application are defined by Routes. When a user selects an item that changes the view, a route is taken such as /inapplist
. We can force a route to be taken using React Routers withRouter
. Right now, since the AppHeader component is rendered in every single view, it is responsible for forcing a change to routing history (thereby changing the view) when it renders. So the flow is
- Message comes into SDL
- Dispatch to store
- Implement Action and change app state in Reducer
- AppHeader is rendered
- AppHeader checks state to see if a change needs to be forced
- If a change needs to be forced, AppHeader makes the change
- Everything re-renders
This forced change is done in the React lifecycle method called componentWillReceiveProps
, which gives the AppHeader access to the nextProps that will be used in the components render before it's rendered and in time to make a change.
// AppHeader.js
// withRouter will give us access to router on this components props
import { withRouter } from 'react-router';
...
componentWillReceiveProps (nextProps) {
if (nextProps.isDisconnected) {
this.props.router.push("/") // The app got disconnected so we force a change back to the menu
}
}
...
export default withRouter(AppHeader) // Hook this component up with router.