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Cherry-picked commit cd4eda4 from space-wizards/space-station-14/master
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SimpleStation14 authored and Tayrtahn committed Mar 25, 2024
1 parent b68ed3c commit 252c6d2
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47 changes: 47 additions & 0 deletions Content.Server/Speech/Components/ParrotAccentComponent.cs
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namespace Content.Server.Speech.Components;

/// <summary>
/// Makes this entity speak like a parrot in all chat messages it sends.
/// </summary>
[RegisterComponent]
public sealed partial class ParrotAccentComponent : Component
{
/// <summary>
/// Chance that a message will have a squawk sound added before the first character.
/// If it fails, the message with have a squawk as a postfix instead.
/// If the longest word is repeated, no pre- or postfix will be added.
/// </summary>
[DataField]
public float SquawkPrefixChance = 0.5f;

/// <summary>
/// Chance that the longest word in the message will be repeated as an
/// exclamation at the end of the final message.
/// </summary>
[DataField]
public float LongestWordRepeatChance = 0.5f;

/// <summary>
/// The longest word must be at least this many characters long to be
/// repeated. This prevents repeating short words, which can sound weird.
/// ex: "How are you? AWWK! How!" - bad
/// ex: "Look out, it's the captain! RAWWK! Captain!" - good
/// </summary>
[DataField]
public float LongestWordMinLength = 5;

/// <summary>
/// Strings to use as squawking noises.
/// </summary>
public readonly string[] Squawks = [
"accent-parrot-squawk-1",
"accent-parrot-squawk-2",
"accent-parrot-squawk-3",
"accent-parrot-squawk-4",
"accent-parrot-squawk-5",
"accent-parrot-squawk-6",
"accent-parrot-squawk-7",
"accent-parrot-squawk-8"
];

}
79 changes: 79 additions & 0 deletions Content.Server/Speech/EntitySystems/ParrotAccentSystem.cs
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using System.Linq;
using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Robust.Shared.Random;

namespace Content.Server.Speech.EntitySystems;

public sealed partial class ParrotAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<ParrotAccentComponent, AccentGetEvent>(OnAccentGet);
}

private void OnAccentGet(Entity<ParrotAccentComponent> entity, ref AccentGetEvent args)
{
args.Message = Accentuate(entity, args.Message);
}

public string Accentuate(Entity<ParrotAccentComponent> entity, string message)
{
// Sometimes repeat the longest word at the end of the message, after a squawk! SQUAWK! Sometimes!
if (_random.Prob(entity.Comp.LongestWordRepeatChance))
{
// Don't count non-alphanumeric characters as parts of words
var cleaned = Regex.Replace(message, "[^A-Za-z0-9 -]", string.Empty);
// Split on whitespace and favor words towards the end of the message
var words = cleaned.Split(null).Reverse();
// Find longest word
var longest = words.MaxBy(word => word.Length);
if (longest?.Length >= entity.Comp.LongestWordMinLength)
{
message = EnsurePunctuation(message);

// Capitalize the first letter of the repeated word
longest = string.Concat(longest[0].ToString().ToUpper(), longest.AsSpan(1));

message = string.Format("{0} {1} {2}!", message, GetRandomSquawk(entity), longest);
return message; // No more changes, or it's too much
}
}

if (_random.Prob(entity.Comp.SquawkPrefixChance))
{
// AWWK! Sometimes add a squawk at the begining of the message
message = string.Format("{0} {1}", GetRandomSquawk(entity), message);
}
else
{
// Otherwise add a squawk at the end of the message! RAWWK!
message = EnsurePunctuation(message);
message = string.Format("{0} {1}", message, GetRandomSquawk(entity));
}

return message;
}

/// <summary>
/// Adds a "!" to the end of the string, if there isn't already a sentence-ending punctuation mark.
/// </summary>
private string EnsurePunctuation(string message)
{
if (!message.EndsWith('!') && !message.EndsWith('?') && !message.EndsWith('.'))
return message + '!';
return message;
}

/// <summary>
/// Returns a random, localized squawk sound.
/// </summary>
private string GetRandomSquawk(Entity<ParrotAccentComponent> entity)
{
return Loc.GetString(_random.Pick(entity.Comp.Squawks));
}
}
8 changes: 8 additions & 0 deletions Resources/Locale/en-US/accent/parrot.ftl
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accent-parrot-squawk-1 = SQUAWK!
accent-parrot-squawk-2 = SQUAAAWK!
accent-parrot-squawk-3 = AWWK!
accent-parrot-squawk-4 = AAWK!
accent-parrot-squawk-5 = RAWWK!
accent-parrot-squawk-6 = RAAAWK!
accent-parrot-squawk-7 = BRAAWK!
accent-parrot-squawk-8 = BRAWWK!
4 changes: 4 additions & 0 deletions Resources/Locale/en-US/chat/managers/chat-manager.ftl
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Expand Up @@ -109,6 +109,10 @@ chat-speech-verb-large-mob-2 = growls
chat-speech-verb-monkey-1 = chimpers
chat-speech-verb-monkey-2 = screeches
chat-speech-verb-parrot-1 = squawks
chat-speech-verb-parrot-2 = tweets
chat-speech-verb-parrot-3 = chirps
chat-speech-verb-cluwne-1 = giggles
chat-speech-verb-cluwne-2 = guffaws
chat-speech-verb-cluwne-3 = laughs
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7 changes: 7 additions & 0 deletions Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
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Expand Up @@ -1866,6 +1866,13 @@
spawned:
- id: FoodMeat
amount: 1
- type: Speech
speechSounds: Parrot
speechVerb: Parrot
- type: Vocal
sounds:
Unsexed: Parrot
- type: ParrotAccent
- type: InteractionPopup
successChance: 0.6
interactSuccessString: petting-success-bird
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7 changes: 7 additions & 0 deletions Resources/Prototypes/Voice/speech_emote_sounds.yml
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Expand Up @@ -380,3 +380,10 @@
sounds:
Chirp:
path: /Audio/Animals/nymph_chirp.ogg

- type: emoteSounds
id: Parrot
sound:
path: /Audio/Animals/parrot_raught.ogg
params:
variation: 0.125
9 changes: 9 additions & 0 deletions Resources/Prototypes/Voice/speech_sounds.yml
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Expand Up @@ -70,6 +70,15 @@
exclaimSound:
path: /Audio/Animals/monkey_scream.ogg

- type: speechSounds
id: Parrot
saySound:
path: /Audio/Animals/parrot_raught.ogg
askSound:
path: /Audio/Animals/parrot_raught.ogg
exclaimSound:
path: /Audio/Animals/parrot_raught.ogg

- type: speechSounds
id: Lizard
saySound:
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7 changes: 7 additions & 0 deletions Resources/Prototypes/Voice/speech_verbs.yml
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Expand Up @@ -113,6 +113,13 @@
- chat-speech-verb-monkey-1
- chat-speech-verb-monkey-2

- type: speechVerb
id: Parrot
speechVerbStrings:
- chat-speech-verb-parrot-1
- chat-speech-verb-parrot-2
- chat-speech-verb-parrot-3

- type: speechVerb
id: Cluwne
speechVerbStrings:
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