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Increase Trait Limit From 10 To 14 (#1446)
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# Description

When #720 (PR to
raise trait limit from 5 to 10) was merged, we only had **53** traits.
Now, we have a total of **109** traits. I was conservative with the
trait limit back then because we didn't have as much traits, but now
that we have so many we should raise the default trait limit from **10**
to **14**. I believe 14 should be as high as it gets from now on.

For reference, the quirk limit in /tg/ station is just a maximum of 6
positive quirks. So a typical build that reaches the 14 trait limit
would be something like 6 positive traits, 6 negative traits to afford
all of those positive traits, 1 language trait and 1 accent trait.

# Changelog

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:cl: Skubman
- tweak: The maximum trait limit has increased from 10 traits to 14
traits.
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angelofallars authored Jan 7, 2025
1 parent 73c2780 commit 35afacf
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Content.Shared/CCVar/CCVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -422,7 +422,7 @@ public static readonly CVarDef<bool>
/// How many traits a character can have at most.
/// </summary>
public static readonly CVarDef<int> GameTraitsMax =
CVarDef.Create("game.traits_max", 10, CVar.REPLICATED);
CVarDef.Create("game.traits_max", 14, CVar.REPLICATED);

/// <summary>
/// How many points a character should start with.
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