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Weather Block Marker, Rad Markers and Invisible Walls (#862)
Ported from Nuclear14 by request of @OldDanceJacket as they wanted the weather blocking markers. Tought you may as well get the rest of the stuff for rad markers and invisible walls too. Useful for planets. --------- Signed-off-by: Peptide90 <[email protected]> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
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Resources/Prototypes/Entities/Markers/environmental.yml
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# Radiation | ||
- type: entity | ||
name: Marker Radiation | ||
id: MarkerRadiation1 | ||
parent: MarkerBase | ||
suffix: intensity 1 | ||
components: | ||
- type: Sprite | ||
layers: | ||
- sprite: Markers/environment.rsi | ||
state: base-green | ||
shader: unshaded | ||
- sprite: Markers/environment.rsi | ||
shader: unshaded | ||
state: rad | ||
- type: RadiationSource | ||
intensity: 1 | ||
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- type: entity | ||
parent: MarkerRadiation1 | ||
id: MarkerRadiation2 | ||
suffix: intensity 2 | ||
components: | ||
- type: RadiationSource | ||
intensity: 2 | ||
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- type: entity | ||
parent: MarkerRadiation1 | ||
id: MarkerRadiation3 | ||
suffix: intensity 3 | ||
components: | ||
- type: RadiationSource | ||
intensity: 3 | ||
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- type: entity | ||
parent: MarkerRadiation1 | ||
id: MarkerRadiation4 | ||
suffix: intensity 4 | ||
components: | ||
- type: RadiationSource | ||
intensity: 4 | ||
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- type: entity | ||
parent: MarkerRadiation1 | ||
id: MarkerRadiation5 | ||
suffix: intensity 5 | ||
components: | ||
- type: RadiationSource | ||
intensity: 5 | ||
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- type: entity | ||
parent: MarkerRadiation1 | ||
id: MarkerRadiation10 | ||
suffix: intensity 10 | ||
components: | ||
- type: RadiationSource | ||
intensity: 10 | ||
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# Invisible Walls | ||
- type: entity | ||
name: Marker Blocker | ||
id: MarkerBlocker | ||
parent: MarkerBase | ||
suffix: invisible wall | ||
components: | ||
- type: Sprite | ||
layers: | ||
- sprite: Markers/environment.rsi | ||
state: base-blue | ||
shader: unshaded | ||
- sprite: Markers/environment.rsi | ||
shader: unshaded | ||
state: wall | ||
- type: PlacementReplacement | ||
key: blocker | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.5,-0.5,0.5,0.5" | ||
mask: | ||
- FullTileMask | ||
layer: | ||
- WallLayer | ||
density: 1000 | ||
- type: Physics | ||
bodyType: Static | ||
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# Weather Blocker | ||
- type: entity | ||
name: Marker Weather Blocker | ||
id: MarkerWeatherblocker | ||
parent: MarkerBase | ||
components: | ||
- type: Sprite | ||
sprite: Markers/environment.rsi | ||
state: weather | ||
- type: BlockWeather |
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{ | ||
"version": 1, | ||
"license": "CC-BY-NC-SA-3.0", | ||
"copyright": "Nuclear14", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "base-blue" | ||
}, | ||
{ | ||
"name": "base-red" | ||
}, | ||
{ | ||
"name": "base-green" | ||
}, | ||
{ | ||
"name": "fire" | ||
}, | ||
{ | ||
"name": "rad" | ||
}, | ||
{ | ||
"name": "wall" | ||
}, | ||
{ | ||
"name": "weather" | ||
} | ||
] | ||
} |
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