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8 changes: 8 additions & 0 deletions
8
Content.Shared/Teleportation/Components/PortalExemptComponent.cs
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using Robust.Shared.GameStates; | ||
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namespace Content.Shared.Teleportation.Components; | ||
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[RegisterComponent, NetworkedComponent] | ||
public sealed partial class PortalExemptComponent : Component | ||
{ | ||
} |
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17 changes: 17 additions & 0 deletions
17
Content.Shared/Weapons/Ranged/Events/HitScanAfterRayCastEvent.cs
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using Robust.Shared.Physics; | ||
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namespace Content.Shared.Weapons.Ranged.Events; | ||
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/// <summary> | ||
/// Raised after an entity fires a hitscan weapon, but before the list is truncated to the first target. Necessary for Entities that need to prevent friendly fire | ||
/// </summary> | ||
[ByRefEvent] | ||
public struct HitScanAfterRayCastEvent | ||
{ | ||
public List<RayCastResults>? RayCastResults; | ||
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public HitScanAfterRayCastEvent(List<RayCastResults>? rayCastResults) | ||
{ | ||
RayCastResults = rayCastResults; | ||
} | ||
} |
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