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# Description Bug fixes: - Re-enable damage examine for embeddable passive damage after the Wizmerge for Station AI wiped it (#1351) - Fixed a bug where emags did not have embed passive damage (due to `DamageOtherOnHitStartupEvent` only raising when `MeleeWeaponComponent` exists on the entity) Tweaks: - Added a stamina cost to spears, 6 stamina, and removed spears dealing damage to itself when thrown - Floor tiles will now break when thrown 10 times instead of 4 times - Added the MetalThud sound effect for structures when thrown, and increased the base thrown damage of structures slightly from 8 to 9 Damage examine is now sorted properly. From top to bottom: - Gun damage - Melee weapon damage - Throwing weapon damage - Embed passive damage ## Media **Laser rifle sorted damage examine** ![image](https://github.com/user-attachments/assets/6fe2a47b-b354-415a-8835-8f0e33c6da00) **Spear sorted damage examine** ![image](https://github.com/user-attachments/assets/0c93c125-08ce-4e5b-9af9-5c5ceddcd3b1) **Emag stats** ![image](https://github.com/user-attachments/assets/ac9b1073-b209-4a44-badf-8f8ec9f8514a) ## Changelog :cl: Skubman - fix: Fixed embeddable damage over time not showing when examining an item's damage values. - fix: Fixed the emag not dealing passive damage when embedded on a target. - tweak: Examining an item's damage values now shows values in a sorted order. From top to bottom: gun damage, melee damage, throwing damage, embedded damage. - tweak: Spears now have a 6 stamina cost when thrown, and they no longer break when thrown enough times. - tweak: Floor tiles now break when thrown 10 times instead of 4 times. - tweak: Closets, lockers and crates now play the proper sound effect when thrown (by Space Wind).
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Original file line number | Diff line number | Diff line change |
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@@ -45,7 +45,7 @@ | |
- type: DamageOnLand | ||
damage: | ||
types: | ||
Blunt: 5 | ||
Blunt: 2 | ||
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- type: entity | ||
name: steel tile | ||
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