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Ronstation retexture.
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Merrokitsune committed Dec 21, 2024
1 parent aab36bf commit fa27127
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4 changes: 2 additions & 2 deletions Resources/Locale/en-US/job/job-description.ftl
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Expand Up @@ -36,10 +36,10 @@ job-description-musician = Entertain the crew with your unique musical talent, a
job-description-passenger = Enjoy your stay aboard the station with no obligations!
job-description-psychologist = Provide emotional support to traumatized crew.
job-description-qm = Manage the supplies of the station & the logistics department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.
job-description-rd = Manage the epistemics department, unlocking technologies, acquiring & researching artifacts, and performing experiments.
job-description-rd = Manage the science department, unlocking technologies, acquiring & researching artifacts, and performing experiments.
job-description-research-assistant = Learn the basics of how to research various artifacts, anomalies and robotics.
job-description-reporter = Entertain & inform the crew with your vibrant journalism through wireless cameras, the radio and the news.
job-description-roboticist = Build a makeshift workshop in epistemics closet and create your own cyborg army.
job-description-roboticist = Build a makeshift workshop in science closet and create your own cyborg army.
job-description-salvagespec = Use the salvage magnet to draw in detatched scraps & asteroids to loot and enrich the station, build a salvage ship and then travel to new planets, while fighting off any space fauna along the way.
job-description-scientist = Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently.
job-description-security = Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray.
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14 changes: 7 additions & 7 deletions Resources/Locale/en-US/job/job-names.ftl
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Expand Up @@ -3,15 +3,15 @@ job-name-security = Security Officer
job-name-cadet = Security Cadet
job-name-hos = Head of Security
job-name-detective = Detective
job-name-brigmedic = Corpsman
job-name-brigmedic = Brigmedic
job-name-borg = Cyborg
job-name-senior-researcher = Mystic
job-name-senior-researcher = Senior Researcher
job-name-senior-engineer = Senior Engineer
job-name-senior-physician = Senior Physician
job-name-scientist = Acolyte
job-name-research-assistant = Noviciate
job-name-rd = Mystagogue
job-name-roboticist = Golemancer
job-name-scientist = Scientist
job-name-research-assistant = Research Assistant
job-name-rd = Research Director
job-name-roboticist = Roboticist
job-name-psychologist = Psychologist
job-name-intern = Medical Intern
job-name-doctor = Medical Doctor
Expand All @@ -38,7 +38,7 @@ job-name-botanist = Botanist
job-name-bartender = Bartender
job-name-passenger = Passenger
job-name-salvagespec = Salvage specialist
job-name-qm = Logistics Officer
job-name-qm = Quartermaster
job-name-cargotech = Cargo Technician
job-name-chef = Chef
job-name-clown = Clown
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16 changes: 8 additions & 8 deletions Resources/Prototypes/Entities/Clothing/Ears/headsets.yml
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Expand Up @@ -38,8 +38,8 @@
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetCargo
name: logistics headset # DeltaV - Logistics Department replacing Cargo
description: A headset used by supply employees.
name: cargo headset # Ronstation - Cargo Department replacing Logistics
description: A headset used by cargo employees.
components:
- type: ContainerFill
containers:
Expand All @@ -65,8 +65,8 @@
- type: entity
parent: ClothingHeadsetCargo
id: ClothingHeadsetQM
name: logistics officer's headset # DeltaV - Logistics Department replacing Cargo
description: A headset used by the logistics officer. # DeltaV - Logistics Department replacing Cargo
name: quartermaster's headset # Ronstation - Cargo Department replacing Logistics
description: A headset used by the quartermaster. # Ronstation - Cargo Department replacing Logistics
components:
- type: ContainerFill
containers:
Expand Down Expand Up @@ -167,8 +167,8 @@
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetScience
name: epistemics headset # DeltaV - Epistemics Department replacing Science
description: A sciency headset. Like usual. # DeltaV - Epistemics Department replacing Science
name: science headset # Ronstation - Science Department replacing Epistemics
description: A sciency headset. Like usual. # Ronstation - Science Department replacing Epistemics
components:
- type: ContainerFill
containers:
Expand Down Expand Up @@ -215,7 +215,7 @@
- type: entity
parent: ClothingHeadsetScience
id: ClothingHeadsetRD
name: mysta headset # DeltaV - Epistemics Department replacing Science
name: research director headset # Ronstation - Science Department replacing Epistemics
description: Lamarr used to love chewing on this...
components:
- type: ContainerFill
Expand Down Expand Up @@ -244,7 +244,7 @@
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetBrigmedic
name: corpsman headset # DeltaV - rename brigmedic to corpsman
name: brigmedic headset # Ronstation - rename corpsman to brigmedic
description: A headset that helps to hear the death cries.
components:
- type: ContainerFill
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Ears/headsets_alt.yml
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Expand Up @@ -13,7 +13,7 @@
- type: entity
parent: ClothingHeadsetAlt
id: ClothingHeadsetAltCargo
name: logistics officer's over-ear headset # DeltaV - Logistics Department replacing Cargo
name: quartermaster's over-ear headset # Ronstation - Cargo Department replacing Logistics
components:
- type: ContainerFill
containers:
Expand Down Expand Up @@ -118,7 +118,7 @@
- type: entity
parent: ClothingHeadsetAlt
id: ClothingHeadsetAltScience
name: mystagogue's over-ear headset # DeltaV - Epistemics Department replacing Science
name: research director's over-ear headset # Ronstation - Science Department replacing Epistemics
components:
- type: ContainerFill
containers:
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8 changes: 4 additions & 4 deletions Resources/Prototypes/Entities/Clothing/Head/hats.yml
Original file line number Diff line number Diff line change
Expand Up @@ -104,9 +104,9 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretQM
# DeltaV - Logistics Department - Replace Quartermaster with Logistics Officer
name: logistics officer's beret
description: A beret with the logistics department's insignia emblazoned on it. For logistics officers that are more inclined towards style.
# Ronstation - Cargo Department - Replace Logistics Officer with Quartermaster
name: quartermaster's beret
description: A beret with the cargo department's insignia emblazoned on it. For quartermasters that are more inclined towards style.
# End of modified code
components:
- type: Sprite
Expand Down Expand Up @@ -1170,4 +1170,4 @@
- type: Sprite
sprite: Clothing/Head/Hats/flatcap_orion.rsi
- type: Clothing
sprite: Clothing/Head/Hats/flatcap_orion.rsi
sprite: Clothing/Head/Hats/flatcap_orion.rsi
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,7 @@
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatRnd
name: epistemics lab coat # DeltaV - Epistemics Department replacing Science
name: science lab coat # Ronstation - Science Department replacing Epistemics
description: A suit that protects against minor chemical spills. Has a purple stripe on the shoulder.
components:
- type: Sprite
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Original file line number Diff line number Diff line change
Expand Up @@ -266,7 +266,7 @@
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitBrigmedic
name: corpsman hardsuit # DeltaV - rename brigmedic to corpsman
name: brigmedic hardsuit # Ronstation - rename corpsman to brigmedic
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. # I will fix the rest of this entry later when I resprite sec suits
components:
- type: Sprite
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Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@
- type: entity
parent: ClothingOuterWinterCoatToggleable
id: ClothingOuterWinterCargo
name: logistics winter coat # DeltaV - Logistics Department replacing Cargo
name: cargo winter coat # Ronstation - Cargo Department replacing Logistics
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi
Expand Down Expand Up @@ -360,7 +360,7 @@
- type: entity
parent: ClothingOuterWinterCoatToggleable
id: ClothingOuterWinterQM
name: logistics officer's winter coat # DeltaV - Logistics Department replacing Cargo
name: Quartermaster's winter coat # Ronstation - Cargo Department replacing Logistics
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi
Expand Down Expand Up @@ -405,7 +405,7 @@
- type: entity
parent: ClothingOuterWinterCoatToggleable
id: ClothingOuterWinterSci
name: epistemics winter coat # DeltaV - Epistemics Department replacing Science
name: science winter coat # Ronstation - Science Department replacing Epistemics
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatsci.rsi
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14 changes: 7 additions & 7 deletions Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
Original file line number Diff line number Diff line change
Expand Up @@ -280,13 +280,13 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtBrigmedic
name: corpsman jumpskirt # DeltaV - renamed brigmedic to corpsman
name: brigmedic jumpskirt # Ronstation - renamed corpsman to brigmedic
description: This uniform is issued to qualified personnel who have been trained. No one cares that the training took half a day.
components:
- type: Sprite
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/brigmedic.rsi # DeltaV - resprite
sprite: Clothing/Uniforms/Jumpskirt/brigmedic.rsi # Ronstation - resprite
- type: Clothing
sprite: DeltaV/Clothing/Uniforms/Jumpskirt/brigmedic.rsi # DeltaV - resprite
sprite: Clothing/Uniforms/Jumpskirt/brigmedic.rsi # Ronstation - resprite

- type: entity
parent: ClothingUniformBase
Expand Down Expand Up @@ -331,7 +331,7 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtQM
name: logistics officer's jumpskirt # DeltaV - Logistics Department replacing Cargo
name: quartermaster's jumpskirt # Ronstation - Cargo Department replacing Logistics
description: 'What can brown do for you?'
components:
- type: Sprite
Expand All @@ -342,7 +342,7 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtQMTurtleneck
name: logistics officer's turtleneck # DeltaV - Logistics Department replacing Cargo
name: quartermaster's turtleneck # Ronstation - Cargo Department replacing Logistics
description: A sharp turtleneck made for the hardy work environment of supply.
components:
- type: Sprite
Expand All @@ -353,8 +353,8 @@
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtResearchDirector
name: mystagogue's turtleneck # DeltaV - Epistemics Department replacing Science
description: It's a turtleneck worn by those with the know-how to achieve the position of Mystagogue. Its fabric provides minor protection from biological contaminants. # DeltaV - Epistemics Department replacing Science
name: research director's turtleneck # Ronstation - Science Department replacing Epistemics
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants. # Ronstation - Science Department replacing Epistemics
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/rnd.rsi
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16 changes: 8 additions & 8 deletions Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
Original file line number Diff line number Diff line change
Expand Up @@ -614,13 +614,13 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitBrigmedic
name: corpsman jumpsuit # DeltaV - rename brigmedic to corpsman
name: brigmedic jumpsuit # Ronstation - rename corpsman to brigmedic
description: This uniform is issued to qualified personnel who have been trained. No one cares that the training took half a day.
components:
- type: Sprite
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/brigmedic.rsi # DeltaV - resprite
sprite: Clothing/Uniforms/Jumpsuit/brigmedic.rsi # Ronstation - resprite
- type: Clothing
sprite: DeltaV/Clothing/Uniforms/Jumpsuit/brigmedic.rsi # DeltaV - resprite
sprite: Clothing/Uniforms/Jumpsuit/brigmedic.rsi # Ronstation - resprite

- type: entity
parent: ClothingUniformBase
Expand Down Expand Up @@ -686,9 +686,9 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitQMFormal
# DeltaV - Logistics Department - Replace Quartermaster with Logistics Officer
name: logistics officer's formal suit
description: Inspired by the logistics officers of military's past, the perfect outfit for supplying a formal occasion.
# Ronstation - Cargo Department - Replace Logistics Officer with Quartermaster
name: Quartermaster's formal suit
description: The perfect outfit for supplying a formal occasion.
# End of modified code
components:
- type: Sprite
Expand All @@ -699,8 +699,8 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitResearchDirector
name: mystagogue's turtleneck # DeltaV - Epistemics Department replacing Science
description: It's a turtleneck worn by those with the know-how to achieve the position of Mystagogue. Its fabric provides minor protection from biological contaminants. # DeltaV - Epistemics Department replacing Science
name: research director's turtleneck # Ronstation - Science Department replacing Epistemics
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants. # Ronstation - Science Department replacing Epistemics
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi
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Original file line number Diff line number Diff line change
Expand Up @@ -137,6 +137,9 @@
- board
- type: PlacementReplacement
key: walls
- type: IconSmooth
key: walls
mode: NoSprite
- type: PaintableAirlock
group: Standard
department: Civilian
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Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,9 @@
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite
- type: Occluder
- type: BlockWeather
- type: InteractionVerbs
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
components:
- type: InteractionOutline
- type: Sprite
sprite: Structures/Doors/Windoors/windoor.rsi
sprite: _Ronstation/Structures/Doors/Windoors/windoor.rsi
layers:
- state: assembly
- type: Physics
Expand Down Expand Up @@ -56,7 +56,7 @@
parent: WindoorAssembly
components:
- type: Sprite
sprite: Structures/Doors/Windoors/windoor.rsi
sprite: _Ronstation/Structures/Doors/Windoors/windoor.rsi
layers:
- state: secure_underlay
- state: assembly
Expand Down Expand Up @@ -112,7 +112,7 @@
parent: WindoorAssembly
components:
- type: Sprite
sprite: Structures/Doors/Windoors/plasma.rsi
sprite: _Ronstation/Structures/Doors/Windoors/plasma.rsi
layers:
- state: assembly
- type: Destructible
Expand Down Expand Up @@ -142,7 +142,7 @@
parent: WindoorAssembly
components:
- type: Sprite
sprite: Structures/Doors/Windoors/plasma.rsi
sprite: _Ronstation/Structures/Doors/Windoors/plasma.rsi
layers:
- state: secure_underlay
- state: assembly
Expand Down Expand Up @@ -174,7 +174,7 @@
parent: WindoorAssembly
components:
- type: Sprite
sprite: Structures/Doors/Windoors/uranium.rsi
sprite: _Ronstation/Structures/Doors/Windoors/uranium.rsi
layers:
- state: assembly
- type: Destructible
Expand Down Expand Up @@ -204,7 +204,7 @@
parent: WindoorAssembly
components:
- type: Sprite
sprite: Structures/Doors/Windoors/uranium.rsi
sprite: _Ronstation/Structures/Doors/Windoors/uranium.rsi
layers:
- state: secure_underlay
- state: assembly
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
layer:
- GlassAirlockLayer
- type: Sprite
sprite: Structures/Doors/Windoors/windoor.rsi
sprite: _Ronstation/Structures/Doors/Windoors/windoor.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
Expand Down Expand Up @@ -156,7 +156,7 @@
abstract: true
components:
- type: Sprite
sprite: Structures/Doors/Windoors/windoor.rsi
sprite: _Ronstation/Structures/Doors/Windoors/windoor.rsi
layers:
- state: secure_underlay
- state: closed
Expand Down Expand Up @@ -210,7 +210,7 @@
abstract: true
components:
- type: Sprite
sprite: Structures/Doors/Windoors/plasma.rsi
sprite: _Ronstation/Structures/Doors/Windoors/plasma.rsi
layers:
- state: closed
map: [ "enum.DoorVisualLayers.Base" ]
Expand Down Expand Up @@ -264,7 +264,7 @@
abstract: true
components:
- type: Sprite
sprite: Structures/Doors/Windoors/plasma.rsi
sprite: _Ronstation/Structures/Doors/Windoors/plasma.rsi
layers:
- state: secure_underlay
- state: closed
Expand Down Expand Up @@ -320,7 +320,7 @@
abstract: true
components:
- type: Sprite
sprite: Structures/Doors/Windoors/uranium.rsi
sprite: _Ronstation/Structures/Doors/Windoors/uranium.rsi
layers:
- state: closed
map: [ "enum.DoorVisualLayers.Base" ]
Expand Down Expand Up @@ -374,7 +374,7 @@
abstract: true
components:
- type: Sprite
sprite: Structures/Doors/Windoors/uranium.rsi
sprite: _Ronstation/Structures/Doors/Windoors/uranium.rsi
layers:
- state: secure_underlay
- state: closed
Expand Down
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