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Tryded
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@Tryded Tryded commented Mar 16, 2024

About the PR

Make ERT balanced and give options for admins to choose from. Also mostly gives energy based guns to ERT and less powerful weaponry for anyone that isn't security ERT.

Requires #42

Why / Balance

ERT has been seen as pinatas by most people and admins as their gear is extremely overpowered compared to everyone else causing the members to just fight without resistance.

Technical details

YAML only

Media

TO DO:

- [ ] New Equipment:

  • IK-30
  • Hardsuits
  • Immolator Cannon
  • Misc

- [ ] Ghost Roles/Starter Kits

  • Leader
  • ERT Members

@Tryded Tryded marked this pull request as draft March 16, 2024 22:37
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Tryded commented Mar 17, 2024

New Plan: Just make it so the commander can buy certain amount of bundles which are made for each ERT member so that admins have less stuff to micro manage

@github-actions github-actions bot added the Changes: YML Changes any yml files label Mar 25, 2024
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Tryded commented Mar 31, 2024

On pause until Modsuits are added

@DEATHB4DEFEAT DEATHB4DEFEAT added Status: Requires This requires something else to be done before being resolved Type: Feature Creation of or significant changes to a feature labels Mar 31, 2024
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1 month since last update, is this still on hold / being worked on?

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Emma mentioned to me that they've left this, going to close :)

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# Description

Adds the Ghost Bar from Goob LRP. Upon spawn, the character's loadouts
and traits will also be applied as if their job was their Ghost Bar job.

Adjusts the weights for kill objectives, re-enabling the kill objective
and reducing the weight of Teach a Lesson now that there's more things
to do after getting round removed.

Goobstation cherry-picked PRs:
- Goob-Station/Goob-Station#454
- Goob-Station/Goob-Station#464
- Goob-Station/Goob-Station#689 (partially
applied to Ghost bar files only)
- Goob-Station/Goob-Station#963
- Goob-Station/Goob-Station#974
- Goob-Station/Goob-Station#982 (partially
applied to Ghost bar files only)
- Goob-Station/Goob-Station#1288 (partially
applied to Ghost bar files only)

Wizden cherry-picked PRs:
- space-wizards/space-station-14#29103 (for the
foam force rifle that spawns in the Ghost bar)

## Media

**Ghost Bar UI**


![image](https://github.com/user-attachments/assets/e46603b9-1798-4376-8af5-3df518ede76c)

**Ghost Bar In-Game**


![image](https://github.com/user-attachments/assets/14dbdc0a-9d75-487b-994e-1b1eabe7bff3)

Notice how the Ghost Bar character has loadout items in the backpack and
the Skeleton Accent trait.

## Changelog

<!--
You can add an author after the `:cl:` to change the name that appears
in the changelog (ex: `:cl: Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

:cl: Skubman
- add: Ghost Bar! When you die, you can now go to the Ghost Bar to chill
and talk about the round with other ghosts. (by Aidenkrz)
- add: Foam Force rifle to cargo lottery! (by IProduceWidgets)
- add: Re-enabled the Kill objective for traitors. 
- tweak: Reduced the chances of traitors getting the "Teach a Lesson"
objective.

---------

Co-authored-by: Aiden <[email protected]>
Co-authored-by: Rank #1 Jonestown partygoer <[email protected]>
Co-authored-by: IProduceWidgets <[email protected]>
Co-authored-by: Aviu00 <[email protected]>
SolarisBirb pushed a commit to SolarisBirb/Einstein-Engines that referenced this pull request Mar 2, 2025
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OldDanceJacket pushed a commit that referenced this pull request Mar 26, 2025
# Description

Removed the omnitool in vault. Replaced stools in barber with barber's
chairs. Fixed sofa rotation. Added vacuum markers to select areas to
reduce objects flying out to space. Added document printers. Map Render
in Media.

Also added medical biofabricator to medical. I've added it since that
seems to be an ability capable of being done round-start. It can be
removed if desired, please state if it is the case.

Engineering related fixes will come else-time, when I learn how SM
works.

## Update
Botany now has a biofab, no more public mapped combat gloves, NTR's
office is now wood and scrub/vents. Separated the air loop of maints
cave and epi cave. Added the cargo shuttle spawner. Robotics console in
AI (evil). AI now has sentries in upload and core.

---

# TODO

<!--
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You probably won't have to complete everything before merging but it's
good to leave future references
-->

- [X] Medical biofab
- [X] Document printers
- [X] Remove omnitool 
- [X] AI Sentry
- [X] Robotics Console
- [X] Botany biofab

---

<!--
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media
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to keep it clean
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<details><summary><h1>Media</h1></summary>
<p>


![Arena-vol1-4](https://github.com/user-attachments/assets/898b5936-4bd7-4530-b54a-41207d3b0692)

</p>
</details>

---

# Changelog

<!--
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:cl:
no cl no fun
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