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ERT Overhaul 3.0 #1
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New Plan: Just make it so the commander can buy certain amount of bundles which are made for each ERT member so that admins have less stuff to micro manage |
On pause until Modsuits are added |
1 month since last update, is this still on hold / being worked on? |
Emma mentioned to me that they've left this, going to close :) |
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Jun 24, 2024
Better fix Simple-Station#1
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…ments Arachnid Webs/Cocoons
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…floof-folder Loadouts to floof folder
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Early Merge: Keybind Search Menu
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# Description Adds the Ghost Bar from Goob LRP. Upon spawn, the character's loadouts and traits will also be applied as if their job was their Ghost Bar job. Adjusts the weights for kill objectives, re-enabling the kill objective and reducing the weight of Teach a Lesson now that there's more things to do after getting round removed. Goobstation cherry-picked PRs: - Goob-Station/Goob-Station#454 - Goob-Station/Goob-Station#464 - Goob-Station/Goob-Station#689 (partially applied to Ghost bar files only) - Goob-Station/Goob-Station#963 - Goob-Station/Goob-Station#974 - Goob-Station/Goob-Station#982 (partially applied to Ghost bar files only) - Goob-Station/Goob-Station#1288 (partially applied to Ghost bar files only) Wizden cherry-picked PRs: - space-wizards/space-station-14#29103 (for the foam force rifle that spawns in the Ghost bar) ## Media **Ghost Bar UI**  **Ghost Bar In-Game**  Notice how the Ghost Bar character has loadout items in the backpack and the Skeleton Accent trait. ## Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - add: Ghost Bar! When you die, you can now go to the Ghost Bar to chill and talk about the round with other ghosts. (by Aidenkrz) - add: Foam Force rifle to cargo lottery! (by IProduceWidgets) - add: Re-enabled the Kill objective for traitors. - tweak: Reduced the chances of traitors getting the "Teach a Lesson" objective. --------- Co-authored-by: Aiden <[email protected]> Co-authored-by: Rank #1 Jonestown partygoer <[email protected]> Co-authored-by: IProduceWidgets <[email protected]> Co-authored-by: Aviu00 <[email protected]>
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Mar 2, 2025
Initial Setup
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# Description Removed the omnitool in vault. Replaced stools in barber with barber's chairs. Fixed sofa rotation. Added vacuum markers to select areas to reduce objects flying out to space. Added document printers. Map Render in Media. Also added medical biofabricator to medical. I've added it since that seems to be an ability capable of being done round-start. It can be removed if desired, please state if it is the case. Engineering related fixes will come else-time, when I learn how SM works. ## Update Botany now has a biofab, no more public mapped combat gloves, NTR's office is now wood and scrub/vents. Separated the air loop of maints cave and epi cave. Added the cargo shuttle spawner. Robotics console in AI (evil). AI now has sentries in upload and core. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [X] Medical biofab - [X] Document printers - [X] Remove omnitool - [X] AI Sentry - [X] Robotics Console - [X] Botany biofab --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: no cl no fun
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Changes: YML
Changes any yml files
Status: Requires
This requires something else to be done before being resolved
Type: Feature
Creation of or significant changes to a feature
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About the PR
Make ERT balanced and give options for admins to choose from. Also mostly gives energy based guns to ERT and less powerful weaponry for anyone that isn't security ERT.
Requires #42
Why / Balance
ERT has been seen as pinatas by most people and admins as their gear is extremely overpowered compared to everyone else causing the members to just fight without resistance.
Technical details
YAML only
Media
TO DO:
- [ ] New Equipment:
- [ ] Ghost Roles/Starter Kits