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Canister Texture Porting #1028
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Canister Texture Porting #1028
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Merely ports the textures of BayStation's rather beautiful Canisters over, I forgot the Meta File here so I'll fix that in another commit :P Signed-off-by: Miller <[email protected]>
Signed-off-by: Miller <[email protected]>
RSI Diff Bot; head commit e3e52a2 merging into dde6130 Resources/Textures/Structures/Storage/canister.rsi
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finally, explosive barrels in ss14 |
make sure to shoot them |
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Is there some missing files?
Files can-oa1.png and red.png are still unmodified, and pretty sure thats not indended.
yeah, couldn't figure out what oa1 actually was, i did just forget the red.png one though, oopsies |
Signed-off-by: Miller <[email protected]>
oa1 is a unused texture, so i didn't change it, forgot to say that...... |
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Actually these could totally be added as new "High Capacity Canister" objects, rather than replace our similar, admittedly pretty nice canister sprites from Paradise. :)
Yea, good idea. I want to add this now… |
I am not particularly good with programming, especially in SS14's jank-ass codebase, sorry |
Description
This Pull Request seeks to start the porting of BayStation Textures to the EE engine, starting off with Canisters. These Canisters are from a 2022 PR of BayStation and are the latest of their texturing.
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