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Revert PR #56 through #76 #104

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merged 18 commits into from
Apr 13, 2024

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VMSolidus
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Description

There was a miscommunication, and I bungled the repository during the last round of merges. The Mirror Bot is not quite finished yet, and some polishing needs to happen behind the scenes before we can actually start doing this. Also new policies from the discord are pending regarding how these PRs need to be handled. I'll need to either reopen or remake the reverted PRs, since we do actually still need them. But we need PRs mirrored from Wizards' Den in order to go through the list properly.

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@github-actions github-actions bot added Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: Map Changes any yml file in the Maps directories Changes: Sprite Changes any png or json in an RSI labels Apr 12, 2024
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RSI Diff Bot; head commit b6151b6 merging into 9617a47
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Objects/Storage/lunchbox.rsi

State Old New Status
command-inhand-left Removed
command-inhand-right Removed
command-open Removed
command Removed
engineering-inhand-left Removed
engineering-inhand-right Removed
engineering-open Removed
engineering Removed
epistemics-inhand-left Removed
epistemics-inhand-right Removed
epistemics-open Removed
epistemics Removed
generic-inhand-left Removed
generic-inhand-right Removed
generic-open Removed
generic Removed
logistics-inhand-left Removed
logistics-inhand-right Removed
logistics-open Removed
logistics Removed
medical-inhand-left Removed
medical-inhand-right Removed
medical-open Removed
medical Removed
security-inhand-left Removed
security-inhand-right Removed
security-open Removed
security Removed
service-inhand-left Removed
service-inhand-right Removed
service-open Removed
service Removed
syndicate-inhand-left Removed
syndicate-inhand-right Removed
syndicate-open Removed
syndicate Removed

@DEATHB4DEFEAT
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I think the bot might be offended by this.

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@DEATHB4DEFEAT
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I'll need to either reopen or remake the reverted PRs

You can revert this revert PR

@SimpleStation14 SimpleStation14 changed the title Revert PR#56 through $76 Revert PR #56 through #76 Apr 13, 2024
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Oh he's fine with it

@SimpleStation14 SimpleStation14 merged commit 648fea3 into Simple-Station:master Apr 13, 2024
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🤖👍

@Pspritechologist Pspritechologist added Pull Request Mirror Mirrors a PR from another Repo. Automatically applied by mirror bot and removed Pull Request Mirror Mirrors a PR from another Repo. Automatically applied by mirror bot labels Apr 21, 2024
VMSolidus added a commit to VMSolidus/Einstein-Engines that referenced this pull request Apr 23, 2024
VMSolidus added a commit that referenced this pull request May 5, 2024
This reverts commit 648fea3.

# Description
Now that we have the list of Wizden Mirrors, it's now possible to bring
this back, and resume work on maintaining this repo.
Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
LaryNevesPR pushed a commit to LaryNevesPR/Einstein-Engines that referenced this pull request Sep 15, 2024
* Adds cards sprites from Paradise

* Adds Cards entities

* adds Card Decks

They can be joined, shuffled, and cards can be picked up from them!

* Make cards flippable

* Make Card Decks show what's on their pile

Known bugs:
Decks are not updated at start
Decks sprites are glitched at spawn menu

* Adds Cards ftl files

* Adds Cards SFX, Fixes decks sprites not starting correctly, Refactors the code

Known bugs:
Decks sprites are STILL glitched at spawn menu

* Adds deck organization (flipping all cards to a specific direction) and fixes deck sprites appearing wrongly at spawn menu

* Add CardsHandMenu, makes Cards rotatable, Refactor events

* Fixes Cards not joining correctly and cards being added to stacks in a weird way

Still more bugs to be fixed tho

* Makes the card draw function from CardHand actually work and other things

Re-adds ComponentStartup to carddecksystem, but preventing it to appear as an error
Refactors namespace of Stack

* Makes Card Hand sprite change dynamically

* Fixes Audio and makes card hands to decks interaction better

* Some fixes, FTL texts and refactors

Adds ftl entries
Refactors CardHandSystem importing cardstacksystem twice
Fixes InteractUsing events not being handled at all

* Adds option to get a specific card from hand if picked with empty hand. Prevent Stack joining with itself

* Retexture Card Sprites and adds Card boxes sprites

Co-Authored-By: VictorJob <[email protected]>

* Adds ways to view how many cards are there in stacks

* Fixes card names not appearing properly at card hand menu

* Add Convert from hand to deck cards button

* Muda o nome do conjunto Preto para Conjunto mão do povo

* Add a way to fill storages ONLY when someone interacts with them

* Change convertToDeck verb icon

* Change convertToDeck verb icon

* Rework of how Card Hand/Deck Sprite layers work so it allows multilayered cards

* Adds a way to split decks in half

* Adds CardBox to vending machines

* Fix OpenTriggeredStorageFillSystem not removing itself at the end

* Fixes sound collection

* removes white space from texture names

I guess this fixes the issue...?

---------

Co-authored-by: VictorJob <[email protected]>
zelezniciar1 pushed a commit to zelezniciar1/Einstein-Engines that referenced this pull request Dec 1, 2024
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4 participants