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Engine Update v233.0.0 #1227
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Engine Update v233.0.0 #1227
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* Update submodule to 228.0.0 * Fix every single test * Also this one
…ein-Engines into engine-update
* partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly
This reverts commit 1741356.
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
* Update submodule to 228.0.0 * Fix every single test * Also this one
* Fix storage UI interactions * Add VV support
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Nov 15, 2024
* Make vox roundstart I believe all the issues are fixed. * Click detection bandaid * Make clickable 1% nicer Still bad. Still doesn't handle multi-viewports well.
* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Make anomaly, artifact and gifts events announcement sound optional * Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables. * Fix margins * Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup * Fix merge --------- Co-authored-by: AJCM <[email protected]>
This is NOT stable. |
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Changes: C#
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Holy Shit
Priority: 3-Medium
Needs to be resolved at some point
Size: 3-Medium
For medium issues/PRs
Status: Needs Review
Someone please review this
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Description
The latest version we can get to without problems!
SEE #1220
DO NOT MERGE.