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More General Fixes #1547
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sleepyyapril
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Simple-Station:master
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sleepyyapril:fix-identity
Jan 14, 2025
Merged
More General Fixes #1547
sleepyyapril
merged 20 commits into
Simple-Station:master
from
sleepyyapril:fix-identity
Jan 14, 2025
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* Added checks to not target AIs and people in containers * made the change to use IsEntityInContainer. Much Better! * returned old Mindquerry and removed wrong use of admin logger * guard statment * removed unnecessery refs and fixed position swap * Minor change --------- Co-authored-by: metalgearsloth <[email protected]>
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead. Lights with less than 4 characters of text weren't aligned right, now they are.
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* allow ai to understand if its handcuffed. * rerun tests they worky on local * Contained here in, a string of expletives about flaky tests. * on retrospect, default true is probably smorter. * do reviews * I forgor xml * more xml
Reordered MeleeCombatCompound to improve unpulling
* ai stays seated while cuffed. * Do the thing I thought was dumb.... whatever. * less than
* FINALLY * Update animals.yml
* Add IsNullOrEmpty checks before indexing KnownSubnets * actor
* remove ItemToggle from PowerCellDraw query * add EntityQuery for resolves, make them all optional * move integration to ToggleCellDraw * add ToggleCellDraw to almost every PowerCellDraw prototype * * * * let it disable on mapinit * set update time on mapinit, make borg power logic consistent now * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
fix energy shield visuals
* Update MoverController.cs * Update a bunch of movement code to use Entity<T> * Last errors * wow, there were more errors --------- Co-authored-by: plykiya <[email protected]>
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Reminder this shouldnt be squashed :-)
* PDA can no longer be linked to multitool * Ignore previous commit, it would've broken things * Added SavableAddress field to DeviceNetwork component and PDA for testing. Still need to implement * System works, borg and pda addresses cannot be saved, but they still connect to the net. * Suit sensors can no longer be added to network configurators, still work for monitoring purposes. --------- Co-authored-by: Zachary Yona <[email protected]>
Will merge it myself after ensuring tests pass as non-squash o7 |
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test fail looks fixed |
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Fixes several issues alongside some console errors.
Also refactors MoverController to use Entity.
Not specified changes:
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